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Repair Station

The repair station can repair faction ships for free but charges non faction members with the profit returning to the faction. The repair station can also provide the port fitting service, allowing ports in your hold to be fitted and used.

Shield: 8,000 ZWs

Hull: 12,000 GPa

Energy Required: 200 ZWs

Total Attack Power: 100

Components Required: Robotic Controller, Industrial Matter Replicator, Precise Ship Scanner, Fuel Enclave.

- Fuel Enclave: Pure Oxygen, Pure Nitrogen, Pure Aluminium, Pure Iron.

- Industrial Matter Replicator: Pure Gold, Pure Mercury, Pure Bismuth, Pure Thorium.

- Precise Ship Scanner: Pure Niobium, Pure Palladium, Pure Tin, Pure Lithium.

- Robotic Controller: Pure Silicon, Pure Aluminium, Pure Titanium, Pure Nitrogen.

Services Provided: Ship Repair, Port Fitting.

Bays: 1

Rooms: 1

Hold: 0 Mgs

Body Type Limit: None

Required Skill: None

Placement: Spatial

Singular: Yes

Faction Usage Only: No

Cards

[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[DEFENCE] Apply Armour: Modifies the following statistics instantly for [FRIENDLY]: Hull: +5 GPa. Defences: +5%.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.

[SPECIAL] Mass Assembly: Repair all friendly ship hulls by 5 GPa.

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