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Merchant Station

The Merchant Station will automatically sell a fixed selection of weapons based on the stations location as well as a fixed list of first level equipment. Any weapons or equipment transferred into the stations hold will go on sale. The Merchant Station tends to hold a smaller stock than its ground counterpart.

Shield: 5,000 ZWs

Hull: 10,000 GPa

Energy Required: 100 ZWs

Total Attack Power: 100

Components Required: Promenade Prefab, Fuel Enclave, Exchange Computer, Faction Notation Interface.

- Exchange Computer: Pure Titanium, Pure Nickel, Pure Zinc, Pure Silicon.

- Faction Notation Interface: Pure Sulfur, Pure Magnesium, Pure Iron, Pure Carbon.

- Fuel Enclave: Pure Nitrogen, Pure Oxygen, Pure Iron, Pure Aluminum.

- Promenade Prefab: Pure Nickel, Pure Iron, Pure Aluminum, Pure Magnesium.

Services Provided: Trading Commodities, Trading Ports, Port Fitting.

Bays: 4

Rooms: 0

Hold: 100 Mgs

Body Type Limit: None

Required Skill: None

Placement: Spatial

Singular: Yes

Faction Usage Only: No

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