Rooms can be added to ships for you and your crew to train in, the same rooms can also be added to structures, to offer training to all faction members. Some rooms require a specific level to be achieved in the 'Interior Designer' skill to be able to fit. All rooms can be fitted in ships or to structures unless otherwise listed.
An altar dedicated to Queen Lyara of the Dark Oriam.
Availability: Dark Oriam.
Level Requirement: 10.
Cost: 3 souls.
Skill Training: Dark Oriam Disciple
Crew Training: None
A rooms dedicated to pray towards the Ancients.
Availability: Any.
Level Requirement: 18.
Cost: 50,000 credits.
Skill Training: Ancients Worshipper
Crew Training: None
A lab for researching, refining and repairing fine and small android parts.
Availability: Descendants.
Level Requirement: 5.
Cost: 78,400 credits.
Skill Training: Split Personality
Crew Training: None
A dedicated bay for repairing or dismantling androids.
Availability: Descendants.
Level Requirement: 15.
Cost: 550,400 credits.
Skill Training: Harvest
Crew Training: None
An immersive holographic simulator for studying humanity.
Availability: Any.
Level Requirement: None.
Cost: 192,000 credits.
Skill Training: Travelling Merchant, Credible, Evangelist, Inspirational, Role Model
Crew Training: Counsel, Special Operations
A specialist chamber for appraising valuable items of all kinds from exotic to commodities to rare weapons.
Availability: Any.
Level Requirement: None.
Cost: 9,000 credits.
Skill Training: Sifting, Precious Yield, Antiquarian
Crew Training: Salvage
An arena for honourable combat in deciding changes in leadership.
Availability: Family Na'laar.
Level Requirement: 2.
Cost: 14,500 credits.
Skill Training: None
Crew Training: None
A simulator specifically for the accurate simulation of spatial bodies and consequences of mining and terraforming.
Availability: Civilian Guild.
Level Requirement: None.
Cost: 950,000 credits.
Skill Training: Ecologist, Impact Mining, Macro Engineer, Terraforming
Crew Training: Terraformer, Mining
An astrometry lab for precise measurements of the positions and movements of stars and other celestial bodies.
Availability: Any.
Level Requirement: None.
Cost: 26,000 credits.
Skill Training: None
Crew Training: Navigation
A pool with wave generation to provide a natural way to unwind.
Availability: Family At'la.
Level Requirement: None.
Cost: 6,200 credits.
Skill Training: None
Crew Training: Slave
Training grounds used by handler crew for wildlife native to Barren Planets.
Availability: Any.
Level Requirement: None.
Cost: 9,000 credits.
Skill Training: None
Crew Training: None
A room for relaxing with natural grass.
Availability: Any.
Level Requirement: None.
Cost: 150 credits.
Skill Training: None
Crew Training: None
A place for crew to relax and enjoy nature.
Availability: Any.
Level Requirement: None.
Cost: 19,500 credits.
Skill Training: None
Crew Training: Slave
A room for relaying or intercepting communications.
Availability: TransGov.
Level Requirement: 1.
Cost: 34,500 credits.
Skill Training: Firewall, Hacking, Cryptographer, Tracker
Crew Training: None
A data hub for commerce data collection aiding in understanding economic shifts and changes.
Availability: Any.
Level Requirement: None.
Cost: 1,500 credits.
Skill Training: None
Crew Training: Commerce
A specialist lab for researching elements and inertia beam technology and how they interact.
Availability: Any.
Level Requirement: None.
Cost: 5,000 credits.
Skill Training: Aerogens Yield, Metallurgist, Nonmetal Yield, Precious Yield, Alchemist
Crew Training: Mining
A rapid cloning womb able to create a clone from transmitted scans.
Availability: Family Drakan.
Level Requirement: 30.
Cost: 425,000 credits.
Skill Training: Dolly, Resequenced
Crew Training: None
A fully featured engineering lab for honing skills around construction.
Availability: Civilian Guild.
Level Requirement: None.
Cost: 18,000 credits.
Skill Training: Construction Craft
Crew Training: Construction
An office that can be used by counsel crew to help support other crew members.
Availability: Any.
Level Requirement: None.
Cost: 500 credits.
Skill Training: None
Crew Training: Counsel, Slave
A centre for communicating without using authorised relays.
Availability: Family At'la.
Level Requirement: 3.
Cost: 56,000 credits.
Skill Training: Grass
Crew Training: None
A specialised simulator for testing close-quarters combat.
Availability: Any.
Level Requirement: None.
Cost: 19,000 credits.
Skill Training: Carbine Proficiency, Shotgun Proficiency, Five-finger Discount, Whites of Their Eyes, Melee Proficiency
Crew Training: None
A fully equipped suite for following creative pursuits.
Availability: Any.
Level Requirement: None.
Cost: 18,500 credits.
Skill Training: Artist
Crew Training: Slave
A powerful data engine for exploring and analysing algorithms.
Availability: Descendants.
Level Requirement: 4.
Cost: 48,000 credits.
Skill Training: Data Mining, Firewall
Crew Training: None
A room for training in deep aquatic scenarios.
Availability: Any.
Level Requirement: None.
Cost: 48,500 credits.
Skill Training: Submariner
Crew Training: None
Training grounds used by handler crew for wildlife native to Desert Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None
Training grounds used by handler crew for wildlife native to Desolate Planets.
Availability: Any.
Level Requirement: None.
Cost: 19,000 credits.
Skill Training: None
Crew Training: None
A general purpose hall for diplomatic events, general events and seminars.
Availability: Any.
Level Requirement: None.
Cost: 4,000 credits.
Skill Training: Totem, Evangelist, Inspirational, Personable, Role Model, Siren
Crew Training: Counsel
A hall fitted with various training equipment for a multitude of different martial arts.
Availability: Any.
Level Requirement: None.
Cost: 500 credits.
Skill Training: Melee Proficiency, Energy Melee Proficiency
Crew Training: Security
Training grounds used by handler crew for wildlife native to Dust Planets.
Availability: Any.
Level Requirement: None.
Cost: 29,000 credits.
Skill Training: None
Crew Training: None
A research lab dedicated to the study of ecology.
Availability: Any.
Level Requirement: None.
Cost: 6,500 credits.
Skill Training: Dealer
Crew Training: None
A fully equipped lab for studying electromagnetism.
Availability: Any.
Level Requirement: None.
Cost: 532,000 credits.
Skill Training: Shield Specialist
Crew Training: None
A lab fitted with various simulators, example interfaces, microscopic exploration optics and miniature practice models to aid with understanding efficient ship repair.
Availability: Any.
Level Requirement: None.
Cost: 2,500 credits.
Skill Training: Construction Craft
Crew Training: Engineering
A specialist bay providing tools and machinery for aiding fabrication of parts.
Availability: Any.
Level Requirement: None.
Cost: 18,000 credits.
Skill Training: None
Crew Training: Fabrication
Used to hone skills for flight and dog fighting.
Availability: Any.
Level Requirement: None.
Cost: 17,000 credits.
Skill Training: Defence Craft, Attack Craft, Jetsam
Crew Training: Pilot
A room for relaxing with games.
Availability: Any.
Level Requirement: None.
Cost: 250 credits.
Skill Training: None
Crew Training: None
Training grounds used by handler crew for wildlife native to Garden Worlds.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None
Training grounds used by handler crew for wildlife native to Giant Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None
A relay station for government broadcasts, news and for networking with officials.
Availability: TransGov.
Level Requirement: 6.
Cost: 5,800 credits.
Skill Training: Peacekeeper
Crew Training: None
A room for relaxing with excercise.
Availability: Any.
Level Requirement: None.
Cost: 1,950 credits.
Skill Training: None
Crew Training: None
A dedicated room for the display of war stories and combat prowess.
Availability: Family Drakan.
Level Requirement: 7.
Cost: 9,850 credits.
Skill Training: None
Crew Training: None
A firing range strong enough to test personal artillery and explosives.
Availability: Family Ath'en.
Level Requirement: 8.
Cost: 456,000 credits.
Skill Training: Autocannon Proficiency, Gauss Rifle Proficiency
Crew Training: Security
Will grow a random replacement clone organ once per month.
Availability: Any.
Level Requirement: 21.
Cost: 95,000 credits.
Skill Training: None
Crew Training: None
A surround and immersive simulator for studying combative behavior and performance.
Availability: Any.
Level Requirement: None.
Cost: 95,000 credits.
Skill Training: Turret Master, Missile Master, Torpedo Master, Cannon Master, Broadsides Master, Artillery Master, Pistol Proficiency
Crew Training: Tactical
Training grounds used by handler crew for wildlife native to Ice Planets.
Availability: Any.
Level Requirement: None.
Cost: 42,000 credits.
Skill Training: None
Crew Training: None
Training grounds used by handler crew for wildlife native to Inferno Planets.
Availability: Any.
Level Requirement: None.
Cost: 58,000 credits.
Skill Training: None
Crew Training: None
A swimming pool focusing on lane swimming.
Availability: Any.
Level Requirement: None.
Cost: 19,500 credits.
Skill Training: None
Crew Training: None
Training grounds used by handler crew for wildlife native to Lava Planets.
Availability: Any.
Level Requirement: None.
Cost: 56,000 credits.
Skill Training: None
Crew Training: None
A place for crew to meet and converse.
Availability: Any.
Level Requirement: None.
Cost: 3,600 credits.
Skill Training: Credible, Inspirational, One of Us
Crew Training: Counsel
Training grounds used by handler crew for wildlife native to Luminescent Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None
A room for relaxing with live and recorded media.
Availability: Any.
Level Requirement: None.
Cost: 650 credits.
Skill Training: None
Crew Training: None
A chamber for mediation aiding in emotional stability and calm.
Availability: Any.
Level Requirement: None.
Cost: 1,200 credits.
Skill Training: Rebirth
Crew Training: None
A general purpose mess hall for crew to meet, drink, eat and share stories.
Availability: Any.
Level Requirement: None.
Cost: 26,000 credits.
Skill Training: Gastronomy
Crew Training: Counsel
Training grounds used by handler crew for wildlife native to Metallic Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None
A room for relaxing with natural elements.
Availability: Any.
Level Requirement: None.
Cost: 1,250 credits.
Skill Training: None
Crew Training: None
A room for relaxing with music.
Availability: Any.
Level Requirement: None.
Cost: 950 credits.
Skill Training: None
Crew Training: None
With the passenger accommodation room fitted you can ferry passengers from system to system at a price based on distance. The price increases as you become more reliable and decreases when passengers disembark because you take too long. To view passengers available to transit, view the rooms details at any time. Passengers will leave your ship and pay the fare automatically when you enter their destination system.
Availability: Civilian Guild.
Level Requirement: None.
Cost: 25,000 credits.
Skill Training: None
Crew Training: None
Training grounds used by handler crew for wildlife native to Planetary Clusters.
Availability: Any.
Level Requirement: None.
Cost: 65,000 credits.
Skill Training: None
Crew Training: None
A specialist observatory for finely studying near bodies.
Availability: Any.
Level Requirement: None.
Cost: 29,000 credits.
Skill Training: Colonisation, Gatherer, Archaeologist, Thrill Seeker
Crew Training: Exploration
A lab for examining and general construction of ports.
Availability: Civilian Guild.
Level Requirement: 9.
Cost: 745,250 credits.
Skill Training: Weaponcrafter, Portjack, Reverse Engineer, Tinkerer, Speedster
Crew Training: Construction
A room for relaxing with pottery making.
Availability: Any.
Level Requirement: None.
Cost: 550 credits.
Skill Training: None
Crew Training: None
Training grounds used by handler crew for wildlife native to Precious Planets.
Availability: Any.
Level Requirement: None.
Cost: 249,000 credits.
Skill Training: None
Crew Training: None
A specialist receptor for honing and refining psionic abilities.
Availability: Family Drakan.
Level Requirement: 11.
Cost: 895,600 credits.
Skill Training: PsiCharmer, Bionic Eye, Angel Eyes
Crew Training: None
Used by slaves for rehabilitation.
Availability: Any.
Level Requirement: None.
Cost: 3,200 credits.
Skill Training: None
Crew Training: Slave
Training grounds used by handler crew for wildlife native to Resonant Planets.
Availability: Any.
Level Requirement: None.
Cost: 50,000 credits.
Skill Training: None
Crew Training: None
Training grounds used by handler crew for wildlife native to Rock Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None
A tomb for sacrificing lives in the name of the Dark Oriam.
Availability: Dark Oriam.
Level Requirement: 12.
Cost: 2 souls.
Skill Training: Dark Oriam Disciple
Crew Training: None
A fully equipped science lab for biology and chemistry research.
Availability: Any.
Level Requirement: None.
Cost: 2,500 credits.
Skill Training: Bio Reducer, Rad Yield, Zombify
Crew Training: Science
A highly accurate holo lab for performing scientific experiments.
Availability: Family Samsan.
Level Requirement: None.
Cost: 425,000 credits.
Skill Training: Aerodynamics
Crew Training: Pilot
Provides a space to test and train with long firing personal weapons.
Availability: Any.
Level Requirement: None.
Cost: 17,000 credits.
Skill Training: Sniper Rifle Proficiency, Assault Rifle Proficiency
Crew Training: None
A dedicated shrine for praying to Divine Neith of Family Robar.
Availability: Family Robar.
Level Requirement: 13.
Cost: 7,800 credits.
Skill Training: None
Crew Training: None
A chamber for simulating skydiving.
Availability: Family Samsan.
Level Requirement: None.
Cost: 12,500 credits.
Skill Training: None
Crew Training: None
An alcove to upload to new software to androids.
Availability: Descendants.
Level Requirement: 14.
Cost: 185,000 credits.
Skill Training: Networked, Synth Wave, Discount Codes
Crew Training: None
Training grounds used by handler crew for wildlife native to Solid Gas Giants.
Availability: Any.
Level Requirement: None.
Cost: 125,000 credits.
Skill Training: None
Crew Training: None
A relaxing spa for all crew to enjoy.
Availability: Any.
Level Requirement: None.
Cost: 5,600 credits.
Skill Training: None
Crew Training: Slave
Training grounds used by handler crew for wildlife native to Speed Planets.
Availability: Any.
Level Requirement: None.
Cost: 52,000 credits.
Skill Training: None
Crew Training: None
A room for relaxing with sports acitivies.
Availability: Any.
Level Requirement: None.
Cost: 450 credits.
Skill Training: None
Crew Training: None
A specialist chamber for improving endurance of time dilated SR Training.
Availability: Family Ath'en.
Level Requirement: 16.
Cost: 1,050,000 credits.
Skill Training: Reality Composer
Crew Training: None
A training simulator for ship combat both individual and fleet based.
Availability: Any.
Level Requirement: None.
Cost: 6,000 credits.
Skill Training: Damage Control, No Man Left Behind, Mine Specialist, Strategist, Yellow Belly, Extraordinary Rendition, Tactician, Bombardier, Combat Miner, Hero Shot
Crew Training: Tactical
A Holo Lab specifically for simulation scenarios that require flexible time dilation.
Availability: Family Drakan.
Level Requirement: 17.
Cost: 950,000 credits.
Skill Training: Recon Craft, Mining Craft, Logistics Craft, Transport Craft
Crew Training: Navigation
A dedicated room for perfecting terraforming techniques.
Availability: Any.
Level Requirement: 19.
Cost: 169,000 credits.
Skill Training: Terraforming
Crew Training: Terraformer, Mining
A lab for testing various physic based experiments in relation to energy transfer.
Availability: Any.
Level Requirement: None.
Cost: 158,000 credits.
Skill Training: Support Craft, Arc Reducer, Nuclear Reducer
Crew Training: Science
A specialist trauma bay that can aid medical crew but also be used for training.
Availability: Any.
Level Requirement: None.
Cost: 3,500 credits.
Skill Training: Field Medic, Butcher
Crew Training: Medical
A decorative room for display trophies, trinkets and awards.
Availability: Family Drakan.
Level Requirement: None.
Cost: 2,100 credits.
Skill Training: None
Crew Training: None
Training grounds used by handler crew for wildlife native to Tropical Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None
A specialist command centre to aid in command training and command actions.
Availability: Any.
Level Requirement: None.
Cost: 7,000 credits.
Skill Training: Operations Craft
Crew Training: Command
Training grounds used by handler crew for wildlife native to Water Planets.
Availability: Any.
Level Requirement: None.
Cost: 50,000 credits.
Skill Training: None
Crew Training: None
A room for observing near and far transforms of emitted waves.
Availability: Any.
Level Requirement: 20.
Cost: 257,000 credits.
Skill Training: Detectorist, Highways
Crew Training: Navigation
A pure white lit room void of detail, allowing crew to relax and reflect.
Availability: Family At'la.
Level Requirement: None.
Cost: 5,400 credits.
Skill Training: None
Crew Training: Slave
An isolated unit for the study and dissection of wildlife.
Availability: Civilian Guild.
Level Requirement: None.
Cost: 18,520 credits.
Skill Training: Scavenger, Ecologist, PsiCharmer
Crew Training: None