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Rooms


Rooms can be added to ships for you and your crew to train in, the same rooms can also be added to structures, to offer training to all faction members. Some rooms require a specific level to be achieved in the 'Interior Designer' skill to be able to fit. All rooms can be fitted in ships or to structures unless otherwise listed.

Room List

Altar of Lyara

An altar dedicated to Queen Lyara of the Dark Oriam.
Availability: Dark Oriam.
Level Requirement: 10.
Cost: 3 souls.
Skill Training: Dark Oriam Disciple
Crew Training: None

Ancients Cynosure

A rooms dedicated to pray towards the Ancients.
Availability: Any.
Level Requirement: 18.
Cost: 50,000 credits.
Skill Training: Ancients Worshipper
Crew Training: None

Android Fine Machine Lab

A lab for researching, refining and repairing fine and small android parts.
Availability: Descendants.
Level Requirement: 5.
Cost: 78,400 credits.
Skill Training: Split Personality
Crew Training: None

Android Repair Bay

A dedicated bay for repairing or dismantling androids.
Availability: Descendants.
Level Requirement: 15.
Cost: 550,400 credits.
Skill Training: Harvest
Crew Training: None

Anthropology Simulator

An immersive holographic simulator for studying humanity.
Availability: Any.
Level Requirement: None.
Cost: 192,000 credits.
Skill Training: Travelling Merchant, Credible, Evangelist, Inspirational, Role Model
Crew Training: Counsel, Special Operations

Appraisal Chamber

A specialist chamber for appraising valuable items of all kinds from exotic to commodities to rare weapons.
Availability: Any.
Level Requirement: None.
Cost: 9,000 credits.
Skill Training: Sifting, Precious Yield, Antiquarian
Crew Training: Salvage

Ascension Arena

An arena for honourable combat in deciding changes in leadership.
Availability: Family Na'laar.
Level Requirement: 2.
Cost: 14,500 credits.
Skill Training: None
Crew Training: None

Astrogeology Simulator

A simulator specifically for the accurate simulation of spatial bodies and consequences of mining and terraforming.
Availability: Civilian Guild.
Level Requirement: None.
Cost: 950,000 credits.
Skill Training: Ecologist, Impact Mining, Macro Engineer, Terraforming
Crew Training: Terraformer, Mining

Astrometry Lab

An astrometry lab for precise measurements of the positions and movements of stars and other celestial bodies.
Availability: Any.
Level Requirement: None.
Cost: 26,000 credits.
Skill Training: None
Crew Training: Navigation

Babbling Pool

A pool with wave generation to provide a natural way to unwind.
Availability: Family At'la.
Level Requirement: None.
Cost: 6,200 credits.
Skill Training: None
Crew Training: Slave

Barren Planet Training Grounds

Training grounds used by handler crew for wildlife native to Barren Planets.
Availability: Any.
Level Requirement: None.
Cost: 9,000 credits.
Skill Training: None
Crew Training: None

Bathing Grass

A room for relaxing with natural grass.
Availability: Any.
Level Requirement: None.
Cost: 150 credits.
Skill Training: None
Crew Training: None

Botanical Garden

A place for crew to relax and enjoy nature.
Availability: Any.
Level Requirement: None.
Cost: 19,500 credits.
Skill Training: None
Crew Training: Slave

Cipher Relay

A room for relaying or intercepting communications.
Availability: TransGov.
Level Requirement: 1.
Cost: 34,500 credits.
Skill Training: Firewall, Hacking, Cryptographer, Tracker
Crew Training: None

Commerce Hub

A data hub for commerce data collection aiding in understanding economic shifts and changes.
Availability: Any.
Level Requirement: None.
Cost: 1,500 credits.
Skill Training: None
Crew Training: Commerce

Commodity Lab

A specialist lab for researching elements and inertia beam technology and how they interact.
Availability: Any.
Level Requirement: None.
Cost: 5,000 credits.
Skill Training: Aerogens Yield, Metallurgist, Nonmetal Yield, Precious Yield, Alchemist
Crew Training: Mining

Conduit Womb

A rapid cloning womb able to create a clone from transmitted scans.
Availability: Family Drakan.
Level Requirement: 30.
Cost: 425,000 credits.
Skill Training: Dolly, Resequenced
Crew Training: None

Construction Lab

A fully featured engineering lab for honing skills around construction.
Availability: Civilian Guild.
Level Requirement: None.
Cost: 18,000 credits.
Skill Training: Construction Craft
Crew Training: Construction

Counsel Office

An office that can be used by counsel crew to help support other crew members.
Availability: Any.
Level Requirement: None.
Cost: 500 credits.
Skill Training: None
Crew Training: Counsel, Slave

Covert Relay Centre

A centre for communicating without using authorised relays.
Availability: Family At'la.
Level Requirement: 3.
Cost: 56,000 credits.
Skill Training: Grass
Crew Training: None

CQC Simulator

A specialised simulator for testing close-quarters combat.
Availability: Any.
Level Requirement: None.
Cost: 19,000 credits.
Skill Training: Carbine Proficiency, Shotgun Proficiency, Five-finger Discount, Whites of Their Eyes, Melee Proficiency
Crew Training: None

Creative Suite

A fully equipped suite for following creative pursuits.
Availability: Any.
Level Requirement: None.
Cost: 18,500 credits.
Skill Training: Artist
Crew Training: Slave

Data Engine

A powerful data engine for exploring and analysing algorithms.
Availability: Descendants.
Level Requirement: 4.
Cost: 48,000 credits.
Skill Training: Data Mining, Firewall
Crew Training: None

Deep Aquatic Simulator

A room for training in deep aquatic scenarios.
Availability: Any.
Level Requirement: None.
Cost: 48,500 credits.
Skill Training: Submariner
Crew Training: None

Desert Planet Training Grounds

Training grounds used by handler crew for wildlife native to Desert Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None

Desolate Planet Training Grounds

Training grounds used by handler crew for wildlife native to Desolate Planets.
Availability: Any.
Level Requirement: None.
Cost: 19,000 credits.
Skill Training: None
Crew Training: None

Diplomatic Hall

A general purpose hall for diplomatic events, general events and seminars.
Availability: Any.
Level Requirement: None.
Cost: 4,000 credits.
Skill Training: Totem, Evangelist, Inspirational, Personable, Role Model, Siren
Crew Training: Counsel

Dojo Hall

A hall fitted with various training equipment for a multitude of different martial arts.
Availability: Any.
Level Requirement: None.
Cost: 500 credits.
Skill Training: Melee Proficiency, Energy Melee Proficiency
Crew Training: Security

Dust Planet Training Grounds

Training grounds used by handler crew for wildlife native to Dust Planets.
Availability: Any.
Level Requirement: None.
Cost: 29,000 credits.
Skill Training: None
Crew Training: None

Ecology Lab

A research lab dedicated to the study of ecology.
Availability: Any.
Level Requirement: None.
Cost: 6,500 credits.
Skill Training: Dealer
Crew Training: None

Electromagnetism Lab

A fully equipped lab for studying electromagnetism.
Availability: Any.
Level Requirement: None.
Cost: 532,000 credits.
Skill Training: Shield Specialist
Crew Training: None

Engineering Lab

A lab fitted with various simulators, example interfaces, microscopic exploration optics and miniature practice models to aid with understanding efficient ship repair.
Availability: Any.
Level Requirement: None.
Cost: 2,500 credits.
Skill Training: Construction Craft
Crew Training: Engineering

Fabrication Bay

A specialist bay providing tools and machinery for aiding fabrication of parts.
Availability: Any.
Level Requirement: None.
Cost: 18,000 credits.
Skill Training: None
Crew Training: Fabrication

Flight Simulator

Used to hone skills for flight and dog fighting.
Availability: Any.
Level Requirement: None.
Cost: 17,000 credits.
Skill Training: Defence Craft, Attack Craft, Jetsam
Crew Training: Pilot

Games Room

A room for relaxing with games.
Availability: Any.
Level Requirement: None.
Cost: 250 credits.
Skill Training: None
Crew Training: None

Garden World Training Grounds

Training grounds used by handler crew for wildlife native to Garden Worlds.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None

Giant Planet Training Grounds

Training grounds used by handler crew for wildlife native to Giant Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None

Government Relay

A relay station for government broadcasts, news and for networking with officials.
Availability: TransGov.
Level Requirement: 6.
Cost: 5,800 credits.
Skill Training: Peacekeeper
Crew Training: None

Gym

A room for relaxing with excercise.
Availability: Any.
Level Requirement: None.
Cost: 1,950 credits.
Skill Training: None
Crew Training: None

Hall of Warriors

A dedicated room for the display of war stories and combat prowess.
Availability: Family Drakan.
Level Requirement: 7.
Cost: 9,850 credits.
Skill Training: None
Crew Training: None

Heavy Firing Range

A firing range strong enough to test personal artillery and explosives.
Availability: Family Ath'en.
Level Requirement: 8.
Cost: 456,000 credits.
Skill Training: Autocannon Proficiency, Gauss Rifle Proficiency
Crew Training: Security

Homunculus Chamber (structure only)

Will grow a random replacement clone organ once per month.
Availability: Any.
Level Requirement: 21.
Cost: 95,000 credits.
Skill Training: None
Crew Training: None

Hoplology Simulator

A surround and immersive simulator for studying combative behavior and performance.
Availability: Any.
Level Requirement: None.
Cost: 95,000 credits.
Skill Training: Turret Master, Missile Master, Torpedo Master, Cannon Master, Broadsides Master, Artillery Master, Pistol Proficiency
Crew Training: Tactical

Ice Planet Training Grounds

Training grounds used by handler crew for wildlife native to Ice Planets.
Availability: Any.
Level Requirement: None.
Cost: 42,000 credits.
Skill Training: None
Crew Training: None

Inferno Planet Training Grounds

Training grounds used by handler crew for wildlife native to Inferno Planets.
Availability: Any.
Level Requirement: None.
Cost: 58,000 credits.
Skill Training: None
Crew Training: None

Lane Pool

A swimming pool focusing on lane swimming.
Availability: Any.
Level Requirement: None.
Cost: 19,500 credits.
Skill Training: None
Crew Training: None

Lava Planet Training Grounds

Training grounds used by handler crew for wildlife native to Lava Planets.
Availability: Any.
Level Requirement: None.
Cost: 56,000 credits.
Skill Training: None
Crew Training: None

Lounge

A place for crew to meet and converse.
Availability: Any.
Level Requirement: None.
Cost: 3,600 credits.
Skill Training: Credible, Inspirational, One of Us
Crew Training: Counsel

Luminescent Planet Training Grounds

Training grounds used by handler crew for wildlife native to Luminescent Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None

Media Room

A room for relaxing with live and recorded media.
Availability: Any.
Level Requirement: None.
Cost: 650 credits.
Skill Training: None
Crew Training: None

Mediation Chamber

A chamber for mediation aiding in emotional stability and calm.
Availability: Any.
Level Requirement: None.
Cost: 1,200 credits.
Skill Training: Rebirth
Crew Training: None

Mess Hall

A general purpose mess hall for crew to meet, drink, eat and share stories.
Availability: Any.
Level Requirement: None.
Cost: 26,000 credits.
Skill Training: Gastronomy
Crew Training: Counsel

Metallic Planet Training Grounds

Training grounds used by handler crew for wildlife native to Metallic Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None

Mist Pod

A room for relaxing with natural elements.
Availability: Any.
Level Requirement: None.
Cost: 1,250 credits.
Skill Training: None
Crew Training: None

Music Room

A room for relaxing with music.
Availability: Any.
Level Requirement: None.
Cost: 950 credits.
Skill Training: None
Crew Training: None

Passenger Accommodation

With the passenger accommodation room fitted you can ferry passengers from system to system at a price based on distance. The price increases as you become more reliable and decreases when passengers disembark because you take too long. To view passengers available to transit, view the rooms details at any time. Passengers will leave your ship and pay the fare automatically when you enter their destination system.
Availability: Civilian Guild.
Level Requirement: None.
Cost: 25,000 credits.
Skill Training: None
Crew Training: None

Planetary Cluster Training Grounds

Training grounds used by handler crew for wildlife native to Planetary Clusters.
Availability: Any.
Level Requirement: None.
Cost: 65,000 credits.
Skill Training: None
Crew Training: None

Planetary Science Observatory

A specialist observatory for finely studying near bodies.
Availability: Any.
Level Requirement: None.
Cost: 29,000 credits.
Skill Training: Colonisation, Gatherer, Archaeologist, Thrill Seeker
Crew Training: Exploration

Port Lab

A lab for examining and general construction of ports.
Availability: Civilian Guild.
Level Requirement: 9.
Cost: 745,250 credits.
Skill Training: Weaponcrafter, Portjack, Reverse Engineer, Tinkerer, Speedster
Crew Training: Construction

Pottery Room

A room for relaxing with pottery making.
Availability: Any.
Level Requirement: None.
Cost: 550 credits.
Skill Training: None
Crew Training: None

Precious Planet Training Grounds

Training grounds used by handler crew for wildlife native to Precious Planets.
Availability: Any.
Level Requirement: None.
Cost: 249,000 credits.
Skill Training: None
Crew Training: None

Psionic Receptor

A specialist receptor for honing and refining psionic abilities.
Availability: Family Drakan.
Level Requirement: 11.
Cost: 895,600 credits.
Skill Training: PsiCharmer, Bionic Eye, Angel Eyes
Crew Training: None

Rehabilitation Therapy Room

Used by slaves for rehabilitation.
Availability: Any.
Level Requirement: None.
Cost: 3,200 credits.
Skill Training: None
Crew Training: Slave

Resonant Planet Training Grounds

Training grounds used by handler crew for wildlife native to Resonant Planets.
Availability: Any.
Level Requirement: None.
Cost: 50,000 credits.
Skill Training: None
Crew Training: None

Rock Planet Training Grounds

Training grounds used by handler crew for wildlife native to Rock Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None

Sacrificial Tomb

A tomb for sacrificing lives in the name of the Dark Oriam.
Availability: Dark Oriam.
Level Requirement: 12.
Cost: 2 souls.
Skill Training: Dark Oriam Disciple
Crew Training: None

Science Lab

A fully equipped science lab for biology and chemistry research.
Availability: Any.
Level Requirement: None.
Cost: 2,500 credits.
Skill Training: Bio Reducer, Rad Yield, Zombify
Crew Training: Science

Scientific Holo Lab

A highly accurate holo lab for performing scientific experiments.
Availability: Family Samsan.
Level Requirement: None.
Cost: 425,000 credits.
Skill Training: Aerodynamics
Crew Training: Pilot

Shooting Range

Provides a space to test and train with long firing personal weapons.
Availability: Any.
Level Requirement: None.
Cost: 17,000 credits.
Skill Training: Sniper Rifle Proficiency, Assault Rifle Proficiency
Crew Training: None

Shrine for Neith

A dedicated shrine for praying to Divine Neith of Family Robar.
Availability: Family Robar.
Level Requirement: 13.
Cost: 7,800 credits.
Skill Training: None
Crew Training: None

Skydive Chamber

A chamber for simulating skydiving.
Availability: Family Samsan.
Level Requirement: None.
Cost: 12,500 credits.
Skill Training: None
Crew Training: None

Software Alcove

An alcove to upload to new software to androids.
Availability: Descendants.
Level Requirement: 14.
Cost: 185,000 credits.
Skill Training: Networked, Synth Wave, Discount Codes
Crew Training: None

Solid Gas Giant Training Grounds

Training grounds used by handler crew for wildlife native to Solid Gas Giants.
Availability: Any.
Level Requirement: None.
Cost: 125,000 credits.
Skill Training: None
Crew Training: None

Spa

A relaxing spa for all crew to enjoy.
Availability: Any.
Level Requirement: None.
Cost: 5,600 credits.
Skill Training: None
Crew Training: Slave

Speed Planet Training Grounds

Training grounds used by handler crew for wildlife native to Speed Planets.
Availability: Any.
Level Requirement: None.
Cost: 52,000 credits.
Skill Training: None
Crew Training: None

Sports Field

A room for relaxing with sports acitivies.
Availability: Any.
Level Requirement: None.
Cost: 450 credits.
Skill Training: None
Crew Training: None

SR Neural Probe Invasion Chamber

A specialist chamber for improving endurance of time dilated SR Training.
Availability: Family Ath'en.
Level Requirement: 16.
Cost: 1,050,000 credits.
Skill Training: Reality Composer
Crew Training: None

Tactical Simulator

A training simulator for ship combat both individual and fleet based.
Availability: Any.
Level Requirement: None.
Cost: 6,000 credits.
Skill Training: Damage Control, No Man Left Behind, Mine Specialist, Strategist, Yellow Belly, Extraordinary Rendition, Tactician, Bombardier, Combat Miner, Hero Shot
Crew Training: Tactical

Temporal Hybrid Holo Lab

A Holo Lab specifically for simulation scenarios that require flexible time dilation.
Availability: Family Drakan.
Level Requirement: 17.
Cost: 950,000 credits.
Skill Training: Recon Craft, Mining Craft, Logistics Craft, Transport Craft
Crew Training: Navigation

Terraforming Simulator

A dedicated room for perfecting terraforming techniques.
Availability: Any.
Level Requirement: 19.
Cost: 169,000 credits.
Skill Training: Terraforming
Crew Training: Terraformer, Mining

Thermodynamics Lab

A lab for testing various physic based experiments in relation to energy transfer.
Availability: Any.
Level Requirement: None.
Cost: 158,000 credits.
Skill Training: Support Craft, Arc Reducer, Nuclear Reducer
Crew Training: Science

Trauma Bay

A specialist trauma bay that can aid medical crew but also be used for training.
Availability: Any.
Level Requirement: None.
Cost: 3,500 credits.
Skill Training: Field Medic, Butcher
Crew Training: Medical

Trophy Room

A decorative room for display trophies, trinkets and awards.
Availability: Family Drakan.
Level Requirement: None.
Cost: 2,100 credits.
Skill Training: None
Crew Training: None

Tropical Planet Training Grounds

Training grounds used by handler crew for wildlife native to Tropical Planets.
Availability: Any.
Level Requirement: None.
Cost: 49,000 credits.
Skill Training: None
Crew Training: None

War Room

A specialist command centre to aid in command training and command actions.
Availability: Any.
Level Requirement: None.
Cost: 7,000 credits.
Skill Training: Operations Craft
Crew Training: Command

Water Planet Training Grounds

Training grounds used by handler crew for wildlife native to Water Planets.
Availability: Any.
Level Requirement: None.
Cost: 50,000 credits.
Skill Training: None
Crew Training: None

Wave Tracing Observatory

A room for observing near and far transforms of emitted waves.
Availability: Any.
Level Requirement: 20.
Cost: 257,000 credits.
Skill Training: Detectorist, Highways
Crew Training: Navigation

Zen Cube

A pure white lit room void of detail, allowing crew to relax and reflect.
Availability: Family At'la.
Level Requirement: None.
Cost: 5,400 credits.
Skill Training: None
Crew Training: Slave

Zoological Dissection Unit

An isolated unit for the study and dissection of wildlife.
Availability: Civilian Guild.
Level Requirement: None.
Cost: 18,520 credits.
Skill Training: Scavenger, Ecologist, PsiCharmer
Crew Training: None

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