Designed to deal with the ever-expanding needs of modern factions, the Cargo Liner is a slow moving ship built with a singular purpose; to move massive amounts of cargo. With a hold rating at 80,000 Mgs, the Cargo Liner is a behemoth in terms of logistics a speciality of the Movers guild. Although the ship does feature five bays and four customisable rooms, sacrifices come in the shape of a snail pace 0.18 LYs/m speed, minimal defences and power.
Availability: ELITE, Cromwell's Protectorate, Star Rats, Civilian Guild
Tier: 4
Shield: 200 ZWs
Hull: 3,000 GPa
Power: 1.8 ZWs
Speed: 0.18 LY/m
FTL Range: 15 LYs
FTL Charge Time: 60 minutes
Maximum Fuel: 4,000.0 LYs
Hold: 80,000 Mgs
Customisable Rooms: 4
Bays: 5
Can Land: No
Ship Docking: No
Length: 3,520 m
Width: 305 m
Decks: 12
Cost: 2,300,000 credits
Skill Requirement: Logistics Craft 40.
Crew Requirement: 4
Guild Requirement: Movers.
Passive Perk: Engine Overload
Allows the captain to overload the engines to travel quicker at the expense of damaging them.
Logistics Role
Logistics role ships increase their sublight speed for travel proportional to how full their hold is, up to a maximum added speed of 0.2 LY/m.
Starter Cards
[REACTIVE] Jettison Cargo: Nullifies torpedo attacks of any damage type targeted at [SELF] 10 times for 3 turns.
[DEFENCE] Uncouple Container: Modifies the following statistics instantly for [SELF]: Hull: -50 GPa. Speed: +25%.
[SPECIAL] Throw: Throw cargo modules at ships dealing 175 GPa of hull damage to a random opposing target with a speed of less than or equal to 0.02.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Cargo Liner
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