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Consonance Mk II

The Consonance is a very specialised craft featuring in-built technology to stabilise unstable wormholes. Creating stable wormholes is one of the most powerful things a faction can accomplish, since it provides instant travel across huge distances, and the Consonance line of ships are the only ships that can complete this task. The ship features a fast 0.30 LY/m sublight speed and the ability to land and fit basic equipment, allowing it to serve as a wormhole hunter in the frontier.

Availability: Horizon Heavy Industries

Tier: 1

Shield: 300 ZWs

Hull: 200 GPa

Power: 3.2 ZWs

Speed: 0.30 LY/m

FTL Range: 10 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 230.0 LYs

Hold: 100 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 166 m

Width: 149 m

Decks: 3

Cost: 40,000 credits

Skill Requirement: Support Craft 3.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Integral Stabilisation
Allows the ship to stabilise wormholes to connect to a faction system.

Support Role

Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Consonance Mk II


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