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Enhanced Colony

As a retrofit upgrade to the Colony, the Enhanced Colony marginally improves hull strength and sublight speed. Due to a completely new power plant, the Enhanced Colony greatly improves the power capacity of the ship as well as the FTL jump range and recharge rate, all through utilising more recent technology improvements and more efficient design.

Availability: Civilian Guild

Tier: 3

Shield: 500 ZWs

Hull: 500 GPa

Power: 7.3 ZWs

Speed: 0.20 LY/m

FTL Range: 25 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 420.0 LYs

Hold: 5,000 Mgs

Customisable Rooms: 4

Bays: 1

Can Land: Yes

Ship Docking: No

Length: 770 m

Width: 304 m

Decks: 14

Cost: 2,000,000 credits

Skill Requirement: Transport Craft 12.

Crew Requirement: 4

Guild Requirement: None.

Passive Perk: Mass Biostasis
The ship features mass biostasis allowing for colonists to be placed in stasis for long journeys and awoken in a new colony.

Transport Role

When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Enhanced Colony


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