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Guardian Mk II

The Guardian class of ship is a colonial operation craft designed to transport colonists between colonies. To achieve this is features mass biostasis pods as its perk and a large jump range of 20 LYs.

Availability:

Tier: 4

Shield: 800 ZWs

Hull: 800 GPa

Power: 11.2 ZWs

Speed: 0.20 LY/m

FTL Range: 20 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 450.0 LYs

Hold: 200 Mgs

Customisable Rooms: 1

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 638 m

Width: 142 m

Decks: 8

Cost: 120,000 credits

Skill Requirement: Operations Craft 4.

Crew Requirement: 1

Guild Requirement: None.

Passive Perk: Mass Biostasis
The ship features mass biostasis allowing for colonists to be placed in stasis for long journeys and awoken in a new colony.

Operations Role

Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Guardian Mk II

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