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Hulk Mk III

As a specialist attack craft, the Hulk has exceptional shielding for a ship of its size, able to go toe to toe with ships a hundred times bigger. It features the ability to detect cloaked ships and can land making it versatile and hardy.

Availability: The Killeney Imperium, The Dark Ones, ELITE

Tier: 3

Shield: 1,200 ZWs

Hull: 500 GPa

Power: 5.9 ZWs

Speed: 0.20 LY/m

FTL Range: 7 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 100.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 120 m

Width: 140 m

Decks: 1

Cost: 49,000 credits

Skill Requirement: Attack Craft 52.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Cloak Reveal
Provides the passive ability to see all cloaked ships.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Hulk Mk III

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