As a specialist attack craft, the Hulk has exceptional shielding for a ship of its size, able to go toe to toe with ships a hundred times bigger. It features the ability to detect cloaked ships and can land making it versatile and hardy.
Availability: The Killeney Imperium, The Dark Ones, ELITE
Tier: 3
Shield: 1,200 ZWs
Hull: 500 GPa
Power: 5.9 ZWs
Speed: 0.20 LY/m
FTL Range: 7 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 100.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 120 m
Width: 140 m
Decks: 1
Cost: 49,000 credits
Skill Requirement: Attack Craft 52.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Cloak Reveal
Provides the passive ability to see all cloaked ships.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Hulk Mk III
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