Like all Outlander ships, the Knickknack class of ship is a medley of other ships parts. Focusing on speed, this recon role vessel has a very good sublight speed and plenty of power for its size.
Availability: Outlanders
Tier: 1
Shield: 50 ZWs
Hull: 150 GPa
Power: 3.8 ZWs
Speed: 0.35 LY/m
FTL Range: 5 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 200.0 LYs
Hold: 100 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: No
Ship Docking: Yes
Length: 130 m
Width: 60 m
Decks: 3
Cost: 26,000 credits
Skill Requirement: Sifting 1.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Integral Repair Droids
Repair droids that are replicated onboard so that hull damage can be self-repaired quickly outside of battle.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[REACTIVE] Makeshift Flak: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Repair Bots: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.
[SPECIAL] Shed Parts: Prevent all missile and torpedo attacks against you for one turn.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Knickknack
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