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Knickknack

Like all Outlander ships, the Knickknack class of ship is a medley of other ships parts. Focusing on speed, this recon role vessel has a very good sublight speed and plenty of power for its size.

Availability: Outlanders

Tier: 1

Shield: 50 ZWs

Hull: 150 GPa

Power: 3.8 ZWs

Speed: 0.35 LY/m

FTL Range: 5 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 200.0 LYs

Hold: 100 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: Yes

Length: 130 m

Width: 60 m

Decks: 3

Cost: 26,000 credits

Skill Requirement: Sifting 1.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Integral Repair Droids
Repair droids that are replicated onboard so that hull damage can be self-repaired quickly outside of battle.

Recon Role

Recon role ships can double the performance of afterburners for sublight travel.

Starter Cards

[REACTIVE] Makeshift Flak: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Repair Bots: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.

[SPECIAL] Shed Parts: Prevent all missile and torpedo attacks against you for one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Knickknack

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