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Malice Mk II

The Malice is a highly effective defence ship thanks in part to its integral repair droids and high shield and hull ratings. It has a high sublight speed making it difficult to target in combat as well as a high output power grid.

Availability: Demarchists

Tier: 3

Shield: 1,200 ZWs

Hull: 1,000 GPa

Power: 11.6 ZWs

Speed: 0.30 LY/m

FTL Range: 15 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 100.0 LYs

Hold: 200 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Length: 598 m

Width: 113 m

Decks: 6

Cost: 595,000 credits

Skill Requirement: Defence Craft 31.

Crew Requirement: 1

Guild Requirement: None.

Passive Perk: Integral Repair Droids
Repair droids that are replicated onboard so that hull damage can be self-repaired quickly outside of battle.

Defence Role

Defence role ships start combat with a 75% incoming damage modifier.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Malice Mk II

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