The Malice is a highly effective defence ship thanks in part to its integral repair droids and high shield and hull ratings. It has a high sublight speed making it difficult to target in combat as well as a high output power grid.
Shield: 1,200 ZWs
Hull: 1,000 GPa
Power: 11.6 ZWs
Speed: 0.30 LY/m
FTL Range: 15 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 100.0 LYs
Hold: 200 Mgs
Customisable Rooms: 0
Can Land: No
Ship Docking: No
Length: 598 m
Width: 113 m
Cost: 595,000 credits
Skill Requirement: Defence Craft 31.
Crew Requirement: 1
Guild Requirement: None.
Passive Perk: Integral Repair Droids
Repair droids that are replicated onboard so that hull damage can be self-repaired quickly outside of battle.
Defence role ships start combat with a 75% incoming damage modifier.
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Malice Mk II
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