The Marauder is a small heavily shielded attack ship that can increase the outgoing damage of all fitted weapons. Its size allows it to be docked so it can serve as part of an attack wing. It has a high sublight speed, reasonable power output a quick FTL recharge time.
Availability: Demarchists, ELITE
Tier: 3
Shield: 1,000 ZWs
Hull: 800 GPa
Power: 6.8 ZWs
Speed: 0.30 LY/m
FTL Range: 15 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 150.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 221 m
Width: 176 m
Decks: 3
Cost: 75,000 credits
Skill Requirement: Attack Craft 55.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Damage Dealer
Increases the damage of all ports added to the ship by 25%.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Marauder Mk II
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