A standard defence drone launched by Orb Launchers. The ships operate as a clustered entity and thus are targeted as such.
Shield: 100 ZWs
Hull: 10 GPa
Power: 1.0 ZWs
Speed: 0.50 LY/m
FTL Range: 0 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 0.0 LYs
Hold: 0 Mgs
Customisable Rooms: 0
Can Land: Yes
Ship Docking: Yes
Length: 40 m
Width: 40 m
Cost: 5,000 credits
Skill Requirement: Defence Craft 1.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Integral Cloak
Allows the ship to cloak without needing a cloaking module for 30 days (activate in the abilities window).
Defence role ships start combat with a 75% incoming damage modifier.
[REACTIVE] Radial Countermeasures: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 1 turn.
[ATTACK] Wisp Turret: Deals: S: 12, H: 20.
[DEFENCE] Exhaust Vector: Modifies the following statistics instantly for [SELF]: Speed: +20%. Critical Chance: +1%.
[DEFENCE] Regenerate: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[DEFENCE] Engine Boost: Modifies the following statistics instantly for [SELF]: Speed: +1%.
[DEFENCE] Steady Aim: Modifies the following statistics instantly for [SELF]: Speed: -10%. Critical Chance: +5%.
[SPECIAL] Cloak: Cloak becoming untargetable by all targets.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Orb Drone
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