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Outrider Mk VII

The Outrider is a dedicated recon vessel fitted with scan pulse technology, allowing it to see undiscovered systems from a further distance. It's the perfect craft too stow for exploration of new areas as it has little defensive capabilities by itself. Its high speed means it can escape a lot of fire, but its short jump range won't get it far.

Availability: Demarchists, Horizon Heavy Industries

Tier: 1

Shield: 300 ZWs

Hull: 200 GPa

Power: 2.8 ZWs

Speed: 0.30 LY/m

FTL Range: 5 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 260.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 136 m

Width: 139 m

Decks: 2

Cost: 65,000 credits

Skill Requirement: Recon Craft 32.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Lancer
When on the attacking team, weapons can bypass shields of a target ship for the first turn.

Recon Role

Recon role ships can double the performance of afterburners for sublight travel.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Outrider Mk VII

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