The Peregrine ship is an experimental design by Family Samsan. It features next generation engines able to propel the ship to a game changing speed of 0.9 LYs per minute. The speed comes at a price as the engines are prone to catastrophic failure during use, having a 1% chance of becoming destroying and needing repair. The hull of the ship is also rather weak with most of design geared to provide structural integrity flying at such speeds - which also affects available power. But, if all you care about is speed the Peregrine is unmatched for raw capacity.
Availability: ELITE, Gaia, New Dawn Legacy, Family Samsan
Tier: 6
Shield: 750 ZWs
Hull: 100 GPa
Power: 4.9 ZWs
Speed: 0.90 LY/m
FTL Range: 35 LYs
FTL Charge Time: 30 minutes
Maximum Fuel: 5,000.0 LYs
Hold: 50 Mgs
Customisable Rooms: 2
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 286 m
Width: 196 m
Decks: 4
Cost: 18,050,000 credits
Skill Requirement: No Skill Requirement.
Crew Requirement: 4
Guild Requirement: Research Federation.
Passive Perk: Peregrine Engines
Experimental sublight engines allow the ship to travel at extraordinary speed but the engines have a 1% chance of being destroyed every minute during travel.
Defence Role
Defence role ships start combat with a 75% incoming damage modifier.
Starter Cards
[REACTIVE] Extreme Strafing: Nullifies any attacks of any damage type targeted at [SELF] 1 time for 2 turns.
[DEFENCE] Peregrine Pass: Modifies the following statistics for a total of 1 turn for [ENEMY TEAM]: Incoming Damage: +47%. Outgoing Damage: +47%.
[SPECIAL] Runhot: Increase speed by 0.1 at the expense of damaging the engines by 1%.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Peregrine
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