Effectively a long-range carrier for the government able to jump 60 LYs in a single bound, the Phalanx features a massive 16 bays, allowing it to transport an entire squad in one go or ready itself for attack by stowing support craft. The ship is well defended with a 2,000 ZWs shield grid and can have extended functionality thanks to 16 customisable rooms.
Availability: TransGov
Tier: 6
Shield: 2,000 ZWs
Hull: 1,000 GPa
Power: 8.6 ZWs
Speed: 0.30 LY/m
FTL Range: 60 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 980.0 LYs
Hold: 50 Mgs
Customisable Rooms: 16
Bays: 16
Can Land: No
Ship Docking: No
Length: 1,208 m
Width: 322 m
Decks: 27
Cost: 1,350,000 credits
Skill Requirement: Transport Craft 30.
Crew Requirement: 16
Guild Requirement: None.
Passive Perk: Launch Bays
Ships with this perk have integral bays which launch drones to aid in combat.
Transport Role
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
Starter Cards
[REACTIVE] Belly Shot: Nullifies broadside attacks of any damage type targeted at [SELF] 3 times for 1 turn.
[DEFENCE] Battle Stations: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[SPECIAL] Blink Behind: Jump within the system to position behind the opposing team increasing critical chance to maximum.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Phalanx
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