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Effectively a long-range carrier for the government able to jump 60 LYs in a single bound, the Phalanx features a massive 16 bays, allowing it to transport an entire squad in one go or ready itself for attack by stowing support craft. The ship is well defended with a 2,000 ZWs shield grid and can have extended functionality thanks to 16 customisable rooms.

Availability: TransGov

Tier: 6

Shield: 2,000 ZWs

Hull: 1,000 GPa

Power: 8.6 ZWs

Speed: 0.30 LY/m

FTL Range: 60 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 980.0 LYs

Hold: 50 Mgs

Customisable Rooms: 16

Bays: 16

Can Land: No

Ship Docking: No

Length: 1,208 m

Width: 322 m

Decks: 27

Cost: 1,350,000 credits

Skill Requirement: Transport Craft 30.

Crew Requirement: 16

Guild Requirement: None.

Passive Perk: Launch Bays
Ships with this perk have integral bays which launch drones to aid in combat.

Transport Role

When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.

Starter Cards

[REACTIVE] Belly Shot: Nullifies broadside attacks of any damage type targeted at [SELF] 3 times for 1 turn.

[DEFENCE] Battle Stations: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[SPECIAL] Blink Behind: Jump within the system to position behind the opposing team increasing critical chance to maximum.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Phalanx


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