The Prey is an inexpensive mining ship featuring a large jump range for distant mining expeditions. Bolstering its mining credentials the Prey features the lucrative mining perk increasings it chance of finding exotic cargo while mining. The ship has relatively low defensive capabilities and little power, so will need an escort.
Availability: Demarchists, Ambleside, ELITE
Tier: 3
Shield: 500 ZWs
Hull: 300 GPa
Power: 2.0 ZWs
Speed: 0.30 LY/m
FTL Range: 60 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 240.0 LYs
Hold: 750 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: No
Ship Docking: No
Length: 698 m
Width: 112 m
Decks: 9
Cost: 75,000 credits
Skill Requirement: Mining Craft 7.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Lucrative Mining
Lucrative mining gives a higher chance of discovering exotic cargo while mining.
Mining Role
Mining role ships automatically double all mining yields.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Prey Mk V
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