TextSpaced: An infinite and shared text-based universe.

Ranger

The Ranger is an exceptional entry level defence craft manufactured by the Descendants. Its main role is supporting large ships, such as Destroyers, by nullifying and countering incoming attacks targeted at any friendly. It can achieve this by utilising a unique mounted inertia wave emitter, allowing it to redirect or slow incoming weapons fire making it harmless. Since the craft is designed to hang in a battle with ships many times its size is also has another trick up its sleeve; regenerative armour. This armour repairs itself slowly over time giving the craft high survivability. This focus means the ship has minimal shielding but a high armour rating for its size, it is also able to generate a lot of power and speed giving it more of a chance to evade damage in combat itself.

Availability: Descendants

Tier: 3

Shield: 100 ZWs

Hull: 800 GPa

Power: 10.4 ZWs

Speed: 0.20 LY/m

FTL Range: 5 LYs

FTL Charge Time: 15 minutes

Maximum Fuel: 400.0 LYs

Hold: 50 Mgs

Customisable Rooms: 1

Bays: 0

Can Land: No

Ship Docking: No

Length: 224 m

Width: 96 m

Decks: 5

Cost: 65,000 credits

Skill Requirement: Defence Craft 1.

Crew Requirement: 1

Passive Perk: Regenerative Armour
Armour that slowly regenerates itself over time.

Defence Role

Defence role ships start combat with a 75% incoming damage modifier.

Starter Cards

[REACTIVE] Inertia Wave: Nullifies attacks of any damage type targeted at [FRIENDLY TEAM] 10 times for 1 turn.

[REACTIVE] Inertia Rotary: Nullifies missile attacks of any damage type targeted at [FRIENDLY TEAM] 5 times for 1 turn.

[REACTIVE] Slug Push: Nullifies broadside attacks of any damage type targeted at [FRIENDLY TEAM] 3 times for 1 turn.

[REACTIVE] Inertia Funnel: Nullifies torpedo attacks of any damage type targeted at [FRIENDLY TEAM] 3 times for 1 turn.

[REACTIVE] Rapid Oscillation: Nullifies cannon attacks of any damage type targeted at [FRIENDLY TEAM] 2 times for 1 turn.