The Skipper is a specialist recon ship with its unique selling point being an extraordinary jump range that can be increased by overloading its engine. It's other statistics are well below average, making the range of its light drive its one and only desirable feature.
Availability: ELITE, Demarchists
Tier: 2
Shield: 200 ZWs
Hull: 200 GPa
Power: 2.6 ZWs
Speed: 0.20 LY/m
FTL Range: 50 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 320.0 LYs
Hold: 100 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 139 m
Width: 110 m
Decks: 3
Cost: 65,000 credits
Skill Requirement: Recon Craft 16.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Engine Overload
Allows the captain to overload the engines to travel quicker at the expense of damaging them.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Skipper Mk II
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