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Stinger Mk I

The Stinger is a specialist in stopping enemies. It has the ability to perform a light drive cascade preventing retreat from enemies and enough power to arm itself to the teeth.

Availability: Cromwell's Protectorate, Horizon Heavy Industries

Tier: 2

Shield: 300 ZWs

Hull: 200 GPa

Power: 16.5 ZWs

Speed: 0.30 LY/m

FTL Range: 10 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 80.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 140 m

Width: 149 m

Decks: 2

Cost: 50,000 credits

Skill Requirement: Attack Craft 5.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Light Drive Cascade
Allows the captain to perform a light drive cascade, discharging all light drives of ships in the same system - excluding its own.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Stinger Mk I

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