The Stinger is a specialist in stopping enemies. It has the ability to perform a light drive cascade preventing retreat from enemies and enough power to arm itself to the teeth.
Availability: Horizon Heavy Industries, Cromwell's Protectorate
Shield: 300 ZWs
Hull: 200 GPa
Power: 16.5 ZWs
Speed: 0.30 LY/m
FTL Range: 10 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 80.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Can Land: Yes
Ship Docking: Yes
Length: 140 m
Width: 149 m
Cost: 50,000 credits
Skill Requirement: Attack Craft 5.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Light Drive Cascade
Allows the captain to perform a light drive cascade, discharging all light drives of ships in the same system - excluding its own.
Attack role ships start combat with a 125% outgoing damage modifier.
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Stinger Mk I
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