The Stinger is a specialist in stopping enemies. It has the ability to perform a light drive cascade preventing retreat from enemies and enough power to arm itself to the teeth.
Availability: ELITE
Tier: 2
Shield: 750 ZWs
Hull: 350 GPa
Power: 17.5 ZWs
Speed: 0.30 LY/m
FTL Range: 18 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 180.0 LYs
Hold: 60 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 238 m
Width: 202 m
Decks: 4
Cost: 117,500 credits
Skill Requirement: Attack Craft 36.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Light Drive Cascade
Allows the captain to perform a light drive cascade, discharging all light drives of ships in the same system - excluding its own.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Stinger Mk IV
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