The Super Tanker is effectively a tractor unit able to pull a varied amount of cargo units. The sublight speed changes automatically from 0.35 LY/m when empty down to 0.1 LY/m when full, different to standard logistics role ships. The captain can therefore choose to prioritise speed or hold capacity. With a minimum hold size of 8,000 Mgs and a maximum of 40,000 the Super Tanker is ultimate vessel for moving large quantities of cargo.
Availability: Civilian Guild
Tier: 4
Shield: 400 ZWs
Hull: 1,000 GPa
Power: 4.5 ZWs
Speed: 0.35 LY/m
FTL Range: 30 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 220.0 LYs
Hold: 40,000 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: No
Ship Docking: No
Length: 287 m
Width: 436 m
Decks: 6
Cost: 500,000 credits
Skill Requirement: Logistics Craft 20.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: None
Logistics Role
Logistics role ships increase their sublight speed for travel proportional to how full their hold is, up to a maximum added speed of 0.2 LY/m.
Starter Cards
[REACTIVE] Jettison Cargo: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Uncouple Hold: Modifies the following statistics instantly for [SELF]: Hull: -50 GPa. Speed: +25%.
[SPECIAL] Fling: Fling cargo modules at ships dealing 50 GPa of hull damage to a random opposing target with a speed of less than or equal to 0.02.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Super Tanker Super Tanker G2
Compare
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