The Torment is a cannon warfare specialist, able to increase the outgoing damage of all fitted cannons. It features a fast sublight engine a decent range making it a great attack vessel, especially when commanded by crew and deployed in combat.
Availability: Ambleside, Demarchists, ELITE
Tier: 3
Shield: 1,100 ZWs
Hull: 600 GPa
Power: 7.0 ZWs
Speed: 0.30 LY/m
FTL Range: 18 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 200.0 LYs
Hold: 100 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 121 m
Width: 155 m
Decks: 2
Cost: 70,000 credits
Skill Requirement: Attack Craft 60.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Cannon Master
All cannons equipped deal 25% more damage.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Torment Mk V
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