As a dedicated recon ship, the Voyager features scan pulse technology allowing it to see undiscovered systems from a much further range. It has a high sublight speed, decent power output and good jump range. These factors combined make it an ideal ship for exploration.
Availability: ELITE
Tier: 3
Shield: 300 ZWs
Hull: 200 GPa
Power: 6.5 ZWs
Speed: 0.30 LY/m
FTL Range: 10 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 650.0 LYs
Hold: 200 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 305 m
Width: 113 m
Decks: 3
Cost: 135,000 credits
Skill Requirement: Recon Craft 35.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Scan Pulse
Provides a passive scanning ability to see undiscovered systems from up to 20 lightyears away regardless of the systems star type.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Voyager Mk I
Compare
You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.