The Antimatter reactor is a power structure that will provide energy for use by other structures in the same system. The AM reactor is the most powerful ground structure for providing power if destroyed in combat will damage all other ground structures.
Level Perks
At level 100 the Antimatter Reactor will create the Antimatter commoditiy randomly as run-off.
Shield: 500 ZWs
Hull: 1,000 GPa
Energy Required: -2,000 ZWs
Total Attack Power: 0
Components Required: Antimatter Containment Field, AM Initiators, Antimatter Reactor Core.
- AM Initiators: Stable Antimatter, Pure Meitnerium, Pure Thorium, Pure Rhodium.
- Antimatter Containment Field: Harnessed ZPE, Pure Hassium, Pure Seaborgium, Pure Meitnerium.
- Antimatter Reactor Core: Stable Antimatter, Pure Tantalum, Pure Cobalt, Pure Sulfur.
Services Provided: None.
Bays: 0
Rooms: 0
Hold: 1 Mgs
Body Type Limit: None
Required Skill: None
Placement: Ground
Singular: No
Faction Usage Only: Yes
Cards
[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.
[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.
[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[SPECIAL] Relay SOS: Send an SOS to the SOS channel.