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Antimatter Reactor

The Antimatter reactor is a power structure that will provide energy for use by other structures in the same system. The AM reactor is the most powerful ground structure for providing power if destroyed in combat will damage all other ground structures.

Shield: 500 ZWs

Hull: 1,000 GPa

Energy Required: -2,000 ZWs

Total Attack Power: 0

Components Required: Antimatter Containment Field, AM Initiators, Antimatter Reactor Core.

- AM Initiators: Stable Antimatter, Pure Meitnerium, Pure Thorium, Pure Rhodium.

- Antimatter Containment Field: Harnessed ZPE, Pure Hassium, Pure Seaborgium, Pure Meitnerium.

- Antimatter Reactor Core: Stable Antimatter, Pure Tantalum, Pure Cobalt, Pure Sulfur.

Services Provided: None.

Bays: 0

Rooms: 0

Hold: 1 Mgs

Body Type Limit: None

Required Skill: None

Placement: Ground

Singular: No

Faction Usage Only: Yes

Cards

[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.