The beam platform is a powerful automated defence structure protecting a system body.
It performs best against shields and can be levelled up to increase the number of platforms which increases the amount of damage that can be dealt.
Shield: 5,000 ZWs
Hull: 1,000 GPa
Energy Required: 500 ZWs
Total Attack Power: 2,000
Components Required: Focused Initiator, Charged Energy Gate, Shield Transfer Node, Tactical Interface.
- Charged Energy Gate: Pure Sodium, Pure Chromium, Pure Hydrogen, Pure Fluorine.
- Focused Initiator: Pure Helium, Pure Phosphorus, Pure Manganese, Pure Vanadium.
- Shield Transfer Node: Pure Argon, Pure Phosphorus, Pure Neon, Pure Potassium.
- Tactical Interface: Pure Copper, Pure Neodymium, Pure Yttrium, Pure Silicon.
Services Provided: None.
Bays: 0
Rooms: 0
Hold: 0 Mgs
Body Type Limit: None
Required Skill: None
Placement: Spatial
Singular: No
Faction Usage Only: No
Cards
[REACTIVE] Pulse Counter: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 3 turns.
[ATTACK] Saturation Beam: Deals: S: 10.
[ATTACK] Prism Beam: Deals: A: 10, B: 10, M: 10, N: 10.
[ATTACK] Arc Beam: Deals: S: 50, A: 20.
[ATTACK] Focused Beam: Deals: S: 100, H: 10.
[ATTACK] Attractor Beam: Deals: S: 50 which 0% chance of missing.
[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.
[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.
[ATTACK] Pulse Beam: Deal: S: 5.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[SPECIAL] Relay SOS: Send an SOS to the SOS channel.
[SPECIAL] Friendly Recharge: Recharge the shields of a friendly target with the lowest current shields by 25 ZWs.