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Beam Platform

The beam platform is a powerful automated defence structure protecting a system body.

It performs best against shields and can be levelled up to increase the number of platforms which increases the amount of damage that can be dealt.

Shield: 5,000 ZWs

Hull: 1,000 GPa

Energy Required: 500 ZWs

Total Attack Power: 2,000

Components Required: Focused Initiator, Charged Energy Gate, Shield Transfer Node, Tactical Interface.

- Charged Energy Gate: Pure Hydrogen, Pure Fluorine, Pure Sodium, Pure Chromium.

- Focused Initiator: Pure Manganese, Pure Vanadium, Pure Helium, Pure Phosphorus.

- Shield Transfer Node: Pure Neon, Pure Potassium, Pure Argon, Pure Phosphorus.

- Tactical Interface: Pure Neodymium, Pure Yttrium, Pure Silicon, Pure Copper.

Services Provided: None.

Bays: 0

Rooms: 0

Hold: 0 Mgs

Body Type Limit: None

Required Skill: None

Placement: Spatial

Singular: No

Faction Usage Only: No

Cards

[REACTIVE] Pulse Counter: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 3 turns.

[ATTACK] Saturation Beam: Deals: S: 10.

[ATTACK] Prism Beam: Deals: A: 10, B: 10, M: 10, N: 10.

[ATTACK] Arc Beam: Deals: S: 50, A: 20.

[ATTACK] Focused Beam: Deals: S: 100, H: 10.

[ATTACK] Attractor Beam: Deals: S: 50 which 0% chance of missing.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Pulse Beam: Deal: S: 5.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.

[SPECIAL] Friendly Recharge: Recharge the shields of a friendly target with the lowest current shields by 25 ZWs.