As an essential structure to the beginnings of a faction, the factory allows the fabrication of structure components to build other structures. This is achieved by placing at least 100 megagrams of a commodity into the hold of the factory and refining the commodity to produce a consumable, such as refining iron into a pure iron consumable. Several consumables can then be used together to create a structure component.
Level Perks
As the Factory increases in level it will become more effective ar fabrication, refining and synthesising.
Shield: 400 ZWs
Hull: 400 GPa
Energy Required: 50 ZWs
Total Attack Power: 100
Components Required: Faction Notation Interface, Hazmat Storage, Gravity Smelt, Distillation Columns, Atomic Reformer.
- Atomic Reformer: Pure Americium, Pure Livermorium, Pure Lawrencium, Pure Francium.
- Distillation Columns: Pure Bromine, Pure Iodine, Pure Caesium, Pure Europium.
- Faction Notation Interface: Pure Magnesium, Pure Carbon, Pure Sulfur, Pure Iron.
- Gravity Smelt: Pure Oxygen, Pure Tungsten, Pure Ytterbium, Pure Sulfur.
- Hazmat Storage: Pure Scandium, Pure Strontium, Pure Fluorine, Pure Titanium.
Services Provided: Faction Fabrication.
Bays: 1
Rooms: 0
Hold: 2,000 Mgs
Body Type Limit: None
Required Skill: None
Placement: Ground
Singular: No
Faction Usage Only: Yes
Cards
[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.
[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.
[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[SPECIAL] Relay SOS: Send an SOS to the SOS channel.