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Junk Yard

The junk yard acts as a trading hub for all types of parts, including equipment, ship, weapon parts and structure components. Any parts sold by the junk yard will generate a profit for the faction. Parts can also be added to the junk yard by faction members to further increase the junk yards stock.

Shield: 500 ZWs

Hull: 1,000 GPa

Energy Required: 5 ZWs

Total Attack Power: 100

Components Required: Shell Inertia Field, Appraisal Unit, Robotic Controller.

- Appraisal Unit: Pure Rhodium, Pure Erbium, Pure Rubidium, Pure Scandium.

- Robotic Controller: Pure Silicon, Pure Aluminium, Pure Titanium, Pure Nitrogen.

- Shell Inertia Field: Pure Lanthanum, Pure Ytterbium, Pure Antimony, Pure Meitnerium.

Services Provided: Trading Parts.

Bays: 2

Rooms: 1

Hold: 50,000 Mgs

Body Type Limit: None

Required Skill: None

Placement: Spatial

Singular: Yes

Faction Usage Only: No


[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.