The junk yard acts as a trading hub for all types of parts, including equipment, ship, weapon parts and structure components. Any parts sold by the junk yard will generate a profit for the faction. Parts can also be added to the junk yard by faction members to further increase the junk yards stock.
Level Perks
As the Junkyard increases in level it will provide higher quality parts.
Shield: 500 ZWs
Hull: 1,000 GPa
Energy Required: 5 ZWs
Total Attack Power: 100
Components Required: Robotic Controller, Appraisal Unit, Shell Inertia Field.
- Appraisal Unit: Pure Rhodium, Pure Erbium, Pure Rubidium, Pure Scandium.
- Robotic Controller: Pure Silicon, Pure Aluminium, Pure Titanium, Pure Nitrogen.
- Shell Inertia Field: Pure Lanthanum, Pure Ytterbium, Pure Antimony, Pure Meitnerium.
Services Provided: Trading Parts.
Bays: 2
Rooms: 1
Hold: 50,000 Mgs
Body Type Limit: None
Required Skill: None
Placement: Spatial
Singular: Yes
Faction Usage Only: No
Cards
[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.
[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.
[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[SPECIAL] Relay SOS: Send an SOS to the SOS channel.