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Junk Yard

The junk yard acts as a trading hub for all types of parts, including equipment, ship, weapon parts and structure components. Any parts sold by the junk yard will generate a profit for the faction. Parts can also be added to the junk yard by faction members to further increase the junk yards stock.

Level Perks

As the Junkyard increases in level it will provide higher quality parts.

Shield: 500 ZWs

Hull: 1,000 GPa

Energy Required: 5 ZWs

Total Attack Power: 100

Components Required: Robotic Controller, Appraisal Unit, Shell Inertia Field.

- Appraisal Unit: Pure Rhodium, Pure Erbium, Pure Rubidium, Pure Scandium.

- Robotic Controller: Pure Silicon, Pure Aluminium, Pure Titanium, Pure Nitrogen.

- Shell Inertia Field: Pure Lanthanum, Pure Ytterbium, Pure Antimony, Pure Meitnerium.

Services Provided: Trading Parts.

Bays: 2

Rooms: 1

Hold: 50,000 Mgs

Body Type Limit: None

Required Skill: None

Placement: Spatial

Singular: Yes

Faction Usage Only: No

Cards

[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.

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