The junk yard acts as a trading hub for all types of parts, including equipment, ship, weapon parts and structure components. Any parts sold by the junk yard will generate a profit for the faction. Parts can also be added to the junk yard by faction members to further increase the junk yards stock.
Shield: 500 ZWs
Hull: 1,000 GPa
Energy Required: 5 ZWs
Total Attack Power: 100
Components Required: Shell Inertia Field, Appraisal Unit, Robotic Controller.
- Appraisal Unit: Pure Rubidium, Pure Erbium, Pure Rhodium, Pure Scandium.
- Robotic Controller: Pure Silicon, Pure Nitrogen, Pure Titanium, Pure Aluminium.
- Shell Inertia Field: Pure Ytterbium, Pure Lanthanum, Pure Meitnerium, Pure Antimony.
Services Provided: Trading Parts.
Bays: 2
Rooms: 1
Hold: 50,000 Mgs
Body Type Limit: None
Required Skill: None
Placement: Spatial
Singular: Yes
Faction Usage Only: No
Cards
[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.
[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.
[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[SPECIAL] Relay SOS: Send an SOS to the SOS channel.