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Merchant Base

The Merchant Base will automatically sell a fixed selection of weapons based on the bases location as well as a fixed list of first level equipment. Any weapons or equipment transferred into the bases hold will go on sale. The Merchant Base tends to hold a larger stock than its spatial counterpart. Either the ground variant or spatial variant can be built in a system.

Shield: 5,000 ZWs

Hull: 10,000 GPa

Energy Required: 50 ZWs

Total Attack Power: 100

Components Required: Promenade Prefab, Fuel Enclave, Exchange Computer, Faction Notation Interface, Grav Plating Sheets.

- Exchange Computer: Pure Titanium, Pure Silicon, Pure Zinc, Pure Nickel.

- Faction Notation Interface: Pure Iron, Pure Magnesium, Pure Sulfur, Pure Carbon.

- Fuel Enclave: Pure Oxygen, Pure Nitrogen, Pure Aluminium, Pure Iron.

- Grav Plating Sheets: Pure Copper, Pure Chromium, Pure Nickel, Pure Carbon.

- Promenade Prefab: Pure Magnesium, Pure Nickel, Pure Iron, Pure Aluminium.

Services Provided: Trading Commodities, Trading Ports, Port Fitting.

Bays: 4

Rooms: 2

Hold: 20,000 Mgs

Body Type Limit: None

Required Skill: None

Placement: Ground

Singular: Yes

Faction Usage Only: No


[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.