The Merchant Base will automatically sell a fixed selection of weapons based on the bases location as well as a fixed list of first level equipment. Any weapons or equipment transferred into the bases hold will go on sale. The Merchant Base tends to hold a larger stock than its spatial counterpart.
Shield: 5,000 ZWs
Hull: 10,000 GPa
Energy Required: 50 ZWs
Total Attack Power: 100
Components Required: Promenade Prefab, Fuel Enclave, Exchange Computer, Faction Notation Interface, Grav Plating Sheets.
- Exchange Computer: Pure Titanium, Pure Nickel, Pure Zinc, Pure Silicon.
- Faction Notation Interface: Pure Iron, Pure Carbon, Pure Sulfur, Pure Magnesium.
- Fuel Enclave: Pure Nitrogen, Pure Oxygen, Pure Iron, Pure Aluminum.
- Grav Plating Sheets: Pure Chromium, Pure Nickel, Pure Carbon, Pure Copper.
- Promenade Prefab: Pure Nickel, Pure Iron, Pure Aluminum, Pure Magnesium.
Services Provided: Trading Commodities, Trading Ports, Port Fitting.
Hold: 200 Mgs
Body Type Limit: None
Required Skill: None
Faction Usage Only: No