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Merchant Base

The Merchant Base will automatically sell a fixed selection of weapons based on the bases location as well as a fixed list of first level equipment. Any weapons or equipment transferred into the bases hold will go on sale. The Merchant Base tends to hold a larger stock than its spatial counterpart.

Shield: 5,000 ZWs

Hull: 10,000 GPa

Energy Required: 50 ZWs

Total Attack Power: 100

Components Required: Promenade Prefab, Fuel Enclave, Exchange Computer, Faction Notation Interface, Grav Plating Sheets.

- Exchange Computer: Pure Titanium, Pure Nickel, Pure Zinc, Pure Silicon.

- Faction Notation Interface: Pure Iron, Pure Carbon, Pure Sulfur, Pure Magnesium.

- Fuel Enclave: Pure Nitrogen, Pure Oxygen, Pure Iron, Pure Aluminum.

- Grav Plating Sheets: Pure Chromium, Pure Nickel, Pure Carbon, Pure Copper.

- Promenade Prefab: Pure Nickel, Pure Iron, Pure Aluminum, Pure Magnesium.

Services Provided: Trading Commodities, Trading Ports, Port Fitting.

Bays: 4

Rooms: 0

Hold: 200 Mgs

Body Type Limit: None

Required Skill: None

Placement: Ground

Singular: Yes

Faction Usage Only: No