The best structure for defending a planet, the planetary shield encases an entire world to defend it with a powerful shield grid automatically. The shield does this by playing cards in combat that would otherwise strike a structure.
As a passive effect, the shield also prevents landing and mining of a planet while active for non faction and non allies.
Shield: 20,000 ZWs
Hull: 500 GPa
Energy Required: 5,000 ZWs
Total Attack Power: 0
Components Required: Macro Pylons, Cell Energy Distributor, Energy Transfer Nodes.
- Cell Energy Distributor: Pure Iwainium, Pure Gadolinium, Pure Cadmium, Pure Thulium.
- Energy Transfer Nodes: Pure Xenon, Pure Tin, Pure Nitrogen, Pure Copper.
- Macro Pylons: Pure Osmium, Pure Titanium, Pure Lutetium, Pure Bismuth.
Services Provided: None.
Hold: 0 Mgs
Body Type Limit: None
Required Skill: None
Faction Usage Only: No
[REACTIVE] Protect Team: Nullifies any attacks of any damage type targeted at [FRIENDLY TEAM] 40 times for 1 turn.
[REACTIVE] Protect Friendly: Nullifies any attacks of any damage type targeted at [FRIENDLY] 80 times for 1 turn.
[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.
[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.
[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[DEFENCE] Recharge: Modifies the following statistics for a total of 1 turn for [SELF]: Shields: +100 ZWs.
[SPECIAL] Relay SOS: Send an SOS to the SOS channel.
[SPECIAL] Encase Friendly: Extend your shields around the weakest friendly and take all attacks targeted at the friendly instead.