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Planetary Shield

The best structure for defending a planet, the planetary shield encases an entire world to defend it with a powerful shield grid automatically. The shield does this by playing cards in combat that would otherwise strike a structure.

As a passive effect, the shield also prevents landing and mining of a planet while active for non faction and non allies.

Shield: 20,000 ZWs

Hull: 500 GPa

Energy Required: 5,000 ZWs

Total Attack Power: 0

Components Required: Macro Pylons, Cell Energy Distributor, Energy Transfer Nodes.

- Cell Energy Distributor: Pure Thulium, Pure Iwainium, Pure Gadolinium, Pure Cadmium.

- Energy Transfer Nodes: Pure Xenon, Pure Tin, Pure Nitrogen, Pure Copper.

- Macro Pylons: Pure Bismuth, Pure Osmium, Pure Titanium, Pure Lutetium.

Services Provided: None.

Bays: 0

Rooms: 0

Hold: 0 Mgs

Body Type Limit: None

Required Skill: None

Placement: Ground

Singular: No

Faction Usage Only: No


[REACTIVE] Protect Team: Nullifies any attacks of any damage type targeted at [FRIENDLY TEAM] 40 times for 1 turn.

[REACTIVE] Protect Friendly: Nullifies any attacks of any damage type targeted at [FRIENDLY] 80 times for 1 turn.

[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[DEFENCE] Recharge: Modifies the following statistics for a total of 1 turn for [SELF]: Shields: +100 ZWs.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.

[SPECIAL] Encase Friendly: Extend your shields around the weakest friendly and take all attacks targeted at the friendly instead.