The repair station can repair faction ships for free but charges non faction members with the profit returning to the faction. The repair station can also provide the port fitting service, allowing ports in your hold to be fitted and used.
Shield: 8,000 ZWs
Hull: 12,000 GPa
Energy Required: 200 ZWs
Total Attack Power: 100
Components Required: Robotic Controller, Industrial Matter Replicator, Precise Ship Scanner, Fuel Enclave.
- Fuel Enclave: Pure Oxygen, Pure Iron, Pure Aluminium, Pure Nitrogen.
- Industrial Matter Replicator: Pure Mercury, Pure Gold, Pure Thorium, Pure Bismuth.
- Precise Ship Scanner: Pure Palladium, Pure Niobium, Pure Lithium, Pure Tin.
- Robotic Controller: Pure Titanium, Pure Aluminium, Pure Silicon, Pure Nitrogen.
Services Provided: Ship Repair, Port Fitting.
Hold: 0 Mgs
Body Type Limit: None
Required Skill: None
Faction Usage Only: No
[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.
[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.
[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[DEFENCE] Apply Armour: Modifies the following statistics instantly for [FRIENDLY]: Hull: +5 GPa. Defences: +5%.
[SPECIAL] Relay SOS: Send an SOS to the SOS channel.
[SPECIAL] Mass Assembly: Repair all friendly ship hulls by 5 GPa.