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Constructible by any person with the colonisation skill, the settlement is the starting place of founding a colony. Over time a settlement grows by naturally increasing its population eventually becoming a civilisation. Once at civilisation status, it will provide every service available, provide a large amount of energy for the system, will provide a large selection of crew, will improve the factions superpower status and create many dozens of faction NPC ships.

Shield: 1,000 ZWs

Hull: 500 GPa

Energy Required: 500 ZWs

Total Attack Power: 0

Components Required: Power Distribution Node, Clam Shield, Factory Unit.

- Clam Shield: Pure Osmium, Pure Rubidium, Pure Selenium, Pure Krypton.

- Factory Unit: Pure Platinum, Pure Cerium, Pure Copper, Pure Aluminium.

- Power Distribution Node: Pure Magnesium, Pure Phosphorus, Pure Zinc, Pure Lithium.

Services Provided: None.

Bays: 0

Rooms: 0

Hold: 100 Mgs

Body Type Limit: None

Required Skill: Colonisation 1

Placement: Ground

Singular: No

Faction Usage Only: Yes


[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.