Constructible by any person with the colonisation skill, the settlement is the starting place of founding a colony. Over time a settlement grows by naturally increasing its population eventually becoming a civilisation. Once at civilisation status, it will provide every service available, provide a large amount of energy for the system, will provide a large selection of crew, will improve the factions superpower status and create many dozens of faction NPC ships.
Shield: 1,000 ZWs
Hull: 500 GPa
Energy Required: 500 ZWs
Total Attack Power: 0
Components Required: Power Distribution Node, Clam Shield, Factory Unit.
- Clam Shield: Pure Rubidium, Pure Osmium, Pure Krypton, Pure Selenium.
- Factory Unit: Pure Cerium, Pure Platinum, Pure Aluminum, Pure Copper.
- Power Distribution Node: Pure Zinc, Pure Phosphorus, Pure Magnesium, Pure Lithium.
Services Provided: None.
Hold: 100 Mgs
Body Type Limit: None
Required Skill: Colonisation 1
Faction Usage Only: Yes
[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.
[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.
[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[SPECIAL] Relay SOS: Send an SOS to the SOS channel.