The most basic faction structure that provides power to a system, the solar collector is easy to build and relatively cheap.
Shield: 100 ZWs
Hull: 100 GPa
Energy Required: -100 ZWs
Total Attack Power: 0
Components Required: Solar Collectors, Station Keeping Engines, Energy Transfer Nodes.
- Energy Transfer Nodes: Pure Xenon, Pure Tin, Pure Nitrogen, Pure Copper.
- Solar Collectors: Pure Copper, Pure Carbon, Pure Silicon, Pure Helium.
- Station Keeping Engines: Pure Hydrogen, Pure Iron, Pure Oxygen, Pure Helium.
Services Provided: None.
Hold: 0 Mgs
Body Type Limit: None
Required Skill: None
Faction Usage Only: Yes
[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.
[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.
[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[SPECIAL] Relay SOS: Send an SOS to the SOS channel.