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Solar Collector

The most basic faction structure that provides power to a system, the solar collector is easy to build and relatively cheap.

Shield: 100 ZWs

Hull: 100 GPa

Energy Required: -100 ZWs

Total Attack Power: 0

Components Required: Solar Collectors, Station Keeping Engines, Energy Transfer Nodes.

- Energy Transfer Nodes: Pure Xenon, Pure Copper, Pure Nitrogen, Pure Tin.

- Solar Collectors: Pure Silicon, Pure Carbon, Pure Copper, Pure Helium.

- Station Keeping Engines: Pure Hydrogen, Pure Helium, Pure Oxygen, Pure Iron.

Services Provided: None.

Bays: 0

Rooms: 0

Hold: 0 Mgs

Body Type Limit: None

Required Skill: None

Placement: Spatial

Singular: No

Faction Usage Only: Yes

Cards

[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.