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Solar Settlement

Constructible by any person with the colonisation skill at level five, the Solar Settlement is a large station designed to house a population and support it growing. The spatial structure is able to support a population of 1,000 every structure level.

It can be built around any body with a safe orbit making it the perfect alternative to a traditional settlement.

Once the settlement is placed a population will begin to form. Since the structure itself has very little in the way of defences, keeping the settlement safe should be paramount to safeguard life.

Shield: 500 ZWs

Hull: 1,000 GPa

Energy Required: 500 ZWs

Total Attack Power: 0

Components Required: Factory Unit, Power Distribution Node, Generational Botanic Spur.

- Factory Unit: Pure Cerium, Pure Platinum, Pure Aluminium, Pure Copper.

- Generational Botanic Spur: Pure Carbon, Pure Hydrogen, Pure Phosphorus, Pure Oxygen.

- Power Distribution Node: Pure Zinc, Pure Phosphorus, Pure Magnesium, Pure Lithium.

Services Provided: None.

Bays: 2

Rooms: 0

Hold: 100 Mgs

Body Type Limit: None

Required Skill: Colonisation 5

Placement: Spatial

Singular: No

Faction Usage Only: Yes


[ATTACK] Mounted Star Cannon: Deals S: 20, H: 50.

[ATTACK] Mounted Beam Cannon: Deals S: 50, H: 20.

[DEFENCE] Reinforce Integrity: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[SPECIAL] Relay SOS: Send an SOS to the SOS channel.