Changelog
TextSpaced is regularly updated and the best place to keep track of changes and hear the latest news is in our official Discord server.
We operate a thematic release procedure where a new release will be centred around a specific theme, new features and mechanics will be added around this theme and all existing mechanics, features, items in game and balances will be changed along this general theme also. In between major releases will have minor releases that generally aim to improve the game and add additional content.
Changelog
- 2025-04-27 20:43:28, Feature: Charmed wildlife can now be captured with nets with a 100% success rate.
- 2025-04-27 19:43:28, Bug: The faction rep log is now limited to 3 days or 1,000 entries displayed.
- 2025-04-27 18:43:25, Bug: The search for structure access was case sensitive.
- 2025-04-27 17:43:26, Bug: Under some conditions, building a structure resulted in it starting with zero shields and hull.
- 2025-04-27 16:43:27, Other: The systems owned inforgraphic now has maximum and minimum sizes for the elements.
- 2025-04-27 15:43:24, Balance: Some technology is now classes as colonial technology.
- 2025-04-27 14:43:22, Bug: Charting will no longer stop if interactive charting is ongoing.
- 2025-04-27 13:43:22, Bug: The tactical screen was showing a lower speed than used in sublight travel.
- 2025-04-27 12:43:21, Feature: Technology which was researched by colonies is now shown in the command screen.
- 2025-04-27 11:43:22, Feature: Wormhole toll prices now also state any cost adjustment in percentage.
- 2025-04-27 10:43:19, Balance: Allies will no longer pay wormhole tolls.
- 2025-04-16 20:43:15, Balance: Blackholes now have a higher chance of naturally converting to unstable wormholes.
- 2025-04-16 19:43:14, Other: Wormholes will now destabilise if both ends are not owned by the same faction.
- 2025-04-14 18:43:13, Feature: The option to settle generational families was not enabled correctly for creating new settlements.
- 2025-04-08 19:43:12, Feature: Faction founders can now randomise the type of an owned region for the cost of one B-Chip.
- 2025-04-08 02:43:12, Bug: The locate option for consumable recipes was checking parked ships for the incorrect consumable.
- 2025-04-08 01:43:13, Bug: The consumables table for parked ships had an incorrect heading.
- 2025-04-08 00:43:12, Bug: Building a base was resetting the overseer set for a system.
- 2025-04-07 23:43:12, Bug: The SR Training option for credits was not enabled correctly.
- 2025-04-07 22:43:13, Bug: Alliances and war states were not being removed correctly when factions were dissolved.
- 2025-04-07 21:43:13, Bug: The refueling slider was defaulting to an incorrect maximum value.
- 2025-04-07 20:43:14, Feature: An alert is now shown if you are running an older version of the game.
- 2025-03-27 22:43:08, Feature: A new verification email is now sent if you attempt to login, but your email address is not verified.
- 2025-03-27 21:43:09, Feature: Supporters can now download intel logs from the settings window.
- 2025-03-27 20:43:08, Bug: There are now options in the header to explore to quickly explore in the positive and negative direction.
- 2025-03-27 19:43:11, Balance: The Research Broker technology now instead increases held treasury balance by a percentage related to level each day.
- 2025-03-26 23:43:12, Feature: Clicking a structure component name when viewing recipes in the blueprints window, will now show the structure component details.
- 2025-03-26 22:43:13, Feature: There is now an option for parked ships to command and dock.
- 2025-03-25 23:43:09, Bug: Precise skill training was checking credit balance and not B-Chip balance.
- 2025-03-25 22:43:08, Feature: Ships with zero hold sizes or small hold sizes can now use drop mining.
- 2025-03-25 21:43:11, Bug: The price shown in the quantity slider for refueling was always treating the cost as 1 credit per lightyear.
- 2025-03-25 20:43:08, Bug: Fixed an issue with the search for faction access logs.
- 2025-03-16 14:43:13, Feature: A new table is now shown in skills, listing just the skills available to realise.
- 2025-03-16 13:43:12, Bug: Sometimes the sell price and sell all price were different for commodities.
- 2025-03-16 12:43:11, Other: Improved the performance of transfer all tasks.
- 2025-03-16 11:43:09, Bug: The description for mining beams in the load recipe section had an incorrect metric.
- 2025-03-16 10:43:09, Bug: The Mist region perk was also hiding discovered systems.
- 2025-03-16 09:43:09, Bug: The cargo search for weapons for NPC systems was showing level one weapons from every line.
- 2025-03-12 20:43:06, Bug: Only reserves and training centers with crew already in were showing in the disembark list.
- 2025-03-10 19:43:06, Feature: NPC Travelling Merchants will no longer override port stock when in a system.
- 2025-03-03 22:43:07, Feature: The cargo search from the cargo window will now also show level one ports sold by NPC systems.
- 2025-03-02 19:43:07, Bug: The diplomacy slider was missing from the colony focus.
- 2025-03-02 18:43:07, Feature: The cost to refuel ships taking into account various local metrics is now enabled.
- 2025-02-18 16:43:07, Feature: You can now also repair ports from the ship repair section in services.
- 2025-02-18 15:43:08, Bug: The cost for repairing an individual port was lower than it should had been.
- 2025-02-18 14:43:07, Bug: Fixed an issue where a factory would not auto restart refining if the commodity was manmade.
- 2025-02-16 21:43:07, Feature: Discord notifications are now sent for a player requesting to join your faction, leaving your faction and for promotions.
- 2025-02-16 20:43:09, Balance: Collection Plate missions now require a higher credit donation amount.
- 2025-02-16 19:43:08, Bug: When performing a ship refuel, sometimes a rounding error would cause the ship not to be fueled if it was close to the maximum fuel.
- 2025-02-16 18:43:10, Bug: Some players were seeing an issue wtih ship prices not being rounded correctly.
- 2025-02-16 17:43:07, Bug: The list of Reserves and Training Centres to disembark crew to was showing all faction Reserves and Training Centres not just those in the current system.
- 2025-02-16 16:43:07, Bug: The sell all option for commodities was showing zero if the merchant declined the sale.
- 2025-02-16 15:43:08, Bug: The celebration sound effect was played twice when completing a mission.
- 2025-02-16 14:43:07, Bug: Fixed an issue with only eight reserve or training centres showing in the disembark list.
- 2025-02-16 13:43:07, Bug: Fixed an issue with skill claim from the active season for level 100 skills would move the skill down to 99.99.
- 2025-02-15 06:43:08, Feature: You can now use coloured tags for crew in a Reserve.
- 2025-02-15 05:43:08, Feature: There is now an option to refuel parked ships at the same location from the services window.
- 2025-02-15 04:43:07, Bug: Fixed an issue with some adrift cargo not showing for some players, if it drifted to a new position.
- 2025-02-15 03:43:07, Feature: A new Fuel Entropy Programme ship patch is now available, as designed by faction Carbon as their best faction 2024 reward.
- 2025-02-15 02:43:09, Feature: The memory for interactive charting has been increased.
- 2025-02-15 01:43:09, Bug: Sometimes consumables gathered from interactive charting were not added to your hold.
- 2025-02-15 00:43:09, Bug: You can now define for each colony a colony focus. These attributes will be saved but have no affect at present.
- 2025-02-14 23:43:09, Bug: Skills that increase from factor changes were not always increasing for completing missions which changed factors.
- 2025-02-14 22:43:08, Feature: You can now view your star sign in metrics and see other peoples star sign when searching for them. Star signs will have a functional effect in the future.
- 2025-02-14 21:43:07, Feature: If the network connection cannot be established, the game will now show a no connection splash screen.
- 2025-02-14 20:43:09, Feature: In the command window in the karma and rep section, a rep log is now available which shows who earned rep.
- 2025-02-14 19:43:08, Balance: Karma now generally is not deducted from the defending faction in combat for destroying the attackers.
- 2025-02-14 18:43:08, Balance: Null Space Storms now only have a 5% chance of stopping sublight travel per tick.
- 2025-02-14 17:43:10, Bug: Fixed an issue with room training not being able to start if one skill was at level 50 or above, and others were not.
- 2025-02-14 16:43:07, Feature: Storing and transferring of cargo to and from faction structures is now logged in a new access log, found in the logs section of the computer window.
- 2025-02-14 15:43:06, Balance: Buying and selling commodities is now effected by your individual trading modifiers.
- 2025-02-14 14:43:07, Feature: A new Training Centre structure is now available to build, as designed by Teknogren as their upcoming player 2024 reward.
- 2024-12-29 15:43:10, Bug: Corrected an issue with the Family Matters mission completing too soon.
- 2024-12-29 14:43:11, Feature: The Spatial Vault is now available to be built.
- 2024-12-18 20:43:14, Balance: The soul cost to purchase Dark Oriam ships has been corrected.
- 2024-12-18 11:43:09, Balance: The research boost has been removed.
- 2024-12-14 15:43:11, Balance: The Fuel Station structure now has a hold size of 1,000 Mgs.
- 2024-12-14 14:43:13, Bug: Ship wrecks where not always showing in the adrift cargo section despite being present.
- 2024-12-14 13:43:09, Bug: The option to settle generational colonists was sometimes adding colonists to the wrong structure.
- 2024-12-14 12:43:09, Bug: The split personality section was not updating when you performed a split personality.
- 2024-12-10 18:43:10, Other: The season display has been updated for clarity.
- 2024-12-10 17:43:11, Balance: The formula for mining has been tweaked to place more emphasis on using crew, tugs and mining beams to achieve hgher yields.
- 2024-12-10 16:43:11, Bug: If you did not have enough hold space to use a consumable crate it was still consumed but you received not items.
- 2024-12-10 15:43:09, Bug: It was possible to skip steps in the macrostructure faction mission.
- 2024-12-10 14:43:09, Bug: The pagination for the wormhole toll logs was not working correctly.
- 2024-12-04 16:43:11, Bug: The cargo weapon search in the command window was not operating correctly.
- 2024-12-04 15:43:09, Bug: An error was occuring when looking up missions for the Macro Botanist skill.
- 2024-12-04 14:43:10, Balance: Structures can no longer refuse transactions in the training simulation.
- 2024-12-04 13:43:12, Balance: Structures will now be less aggressive when deciding to refuse a transaction.
- 2024-12-03 03:43:09, Feature: Story chapter 17 is now available to all players.
- 2024-12-03 02:43:09, Bug: It was possible to end up with a negative cargo amount under specific circumstances.
- 2024-12-03 01:43:10, Feature: When charting or gathering, artwork is now shown of the planet.
- 2024-12-03 00:43:11, Bug: It was possible to progress macrostructure steps incorrectly.
- 2024-12-02 23:43:11, Bug: When purchasing structure components the stock was not being checked correctly.
- 2024-12-02 22:43:10, Bug: The Electrogenic Microflora macro-organism was not working as expected.
- 2024-12-02 21:43:11, Feature: Structures can now choose to decline trades of commodities with players based on frequency, profit or foul play.
- 2024-12-02 20:43:11, Bug: Factories were showing structure components for fabrication from all structures on the same body. Instead they will only show components from the factory, storage structures on the same body and personal structures on the same body which you own.
- 2024-12-02 19:43:15, Feature: Ensigns can now transfer cargo from personal structures.
- 2024-12-02 18:43:12, Feature: The help link in-game now goes to a help section on the public website.
- 2024-12-02 17:43:09, Feature: A new Tweaker skill is now available in the confidence factor, allowing you to tweak the parameters of your sublight engine.
Version 1.4: AI Augmentation
Version 1.4 contained a lot of bug fixes and general improvements, the most notable feature being interactive charting. This feature leverages AI allowing players to explore planets in a completely freeform manner. Developing a system to achieve this we want to use AI to power many other experiences going forward.
- Bug: An error occurred when attempting to transfer consumables from a parked ship.
- Bug: Any errors while hiring crew were not being shown.
- Bug: Completing a job was causing the HUD to disappear.
- Bug: Corrected an issue where a Merchant Base could not be upgraded.
- Bug: Corrected an issue with the systems holding the raid wormhole having rules set.
- Bug: Crew statistics were showing incorrectly within the me window under statistics.
- Bug: Embarking passengers was causing warmth to lower instead of increase.
- Bug: Fabrication crew were fabricating parts even while away.
- Bug: Fixed an issue where clicking the lottery game in casino showed the matrix game controls.
- Bug: Fixed an issue where fitting a room would sometimes erroneously remove souls currency.
- Bug: Fixed an issue where it was possible to discover systems within the Reserve region.
- Bug: Fixed an issue where rejecting an incoming transmission would not show the HUD.
- Bug: Fixed an issue where the idle progress bar would show when opening a window.
- Bug: Fixed an issue where weapons could not be transferred out of some structures.
- Bug: Fixed an issue with disliking gathering sometimes not updating in known traits.
- Bug: Fixed an issue with food and drink not showing paging options.
- Bug: Fixed an issue with NPC ships joining the incorrect side in spatial combat.
- Bug: Fixed an issue with ships not always being rewarded from completing a cryptography attempt.
- Bug: Fixed an issue with some players not able to transfer cargo from parked ships.
- Bug: Fixed an issue with some shorthand times showing decimal places.
- Bug: Fixed an issue with some weapons not able to be stored in parked ships.
- Bug: Fixed an issue with specific missions for the hunter skills often providing the same type of wildlife as a target.
- Bug: Fixed an issue with the chance calculation for dismantling ports.
- Bug: Fixed an issue with the daily objective for charting not updating if no abundant consumables were found.
- Bug: Fixed an issue with the news archive attempting to show Mechanical Fleet announcements.
- Bug: If you did not have enough space to open an equipment or weapon crate, the crate was consumed and no cargo added.
- Bug: It was not possible to use intel briefing consumables which increased crew levels.
- Bug: It was possible for vital damage to go into negative values based on high saturation defence.
- Bug: It was sometimes not possible to promote other faction members.
- Bug: Karma was not always being applied correctly when entering systems via FTL.
- Bug: Logistic craft skill was not increasing when completing missions which increases the solitude factor.
- Bug: Passive shield recharging outside of combat was sometimes getting stuck at 10 ZWs and not recharging further.
- Bug: Player trading structures will now also sell level one equipment by default.
- Bug: Some ship specific exotic ports were receiving fatigue.
- Bug: The abundant consumables table when viewing a body had disabled pagination.
- Bug: The attire description was not updating when selecting a new attire.
- Bug: The browse factions page was showing as empty for some players.
- Bug: The Cryptographer interface would sometimes report partial matches for duplicates.
- Bug: The Drudge Mk II and Glitch Mk II had an incorrect recipe.
- Bug: The faction log message for giving ownership of a system to a faction member was stating the lowest ranked faction member in error.
- Bug: The gifting ships interface was only showing faction Ensigns.
- Bug: The mining prompt for attempting to mine commodities you don't have the correct level of mining beams for, was causing the helm window to freeze if open.
- Bug: The mission reward search was not operating as expected.
- Bug: The option to relieve crew from command of enlisted ships was mistakenly disabled too early.
- Bug: The Pride combat card was only applying if friendly Descendant Pride ships were friendlies in combat.
- Bug: The randomise biography and history functions were using deprecated OpenAI models which have now been updated.
- Bug: The recommended ships of the browse ships section were not showing results.
- Bug: The Repair Stations card was not applying to the whole team when used by a Vanguard guild member.
- Bug: The shield and hull stats were not showing when browsing ships in the computer window.
- Bug: The suit forging interface was not showing when clicking a suit name.
- Bug: The suit stats were missing from the suit forging screen.
- Bug: The System Seed mission was not showing the structures to build in the mission steps correctly.
- Bug: When adrift commodities were detected the expected sell price of commodities was different to the actual sell price.
- Bug: When an Antimatter Reactor was destroyed in combat, it was not damaging any ground structures currently in a combat session.
- Bug: When ships were entering combat, sometimes their friendly buffs were lower than the current stats of existing entities. Now the highest value is used.
- Feature: A Civilian Guild contract is now available to refuel your ship.
- Feature: A message is now logged when using the Overload Bypass Routine to state the factor changed, and, if it was set to maximum or minimum.
- Feature: A new Flight Time boost has been added.
- Feature: A new Gambler boost has been added.
- Feature: A warning will now show when travelling to somewhere out of your fuel range and the estimated travel time now incorporates the duration spent flying out of fuel.
- Feature: All players will now have the consumable recipe for the Fuel Cell.
- Feature: Artwork descriptions will now change when the artist changes faction.
- Feature: Bugs can also now be logged from the general chat.
- Feature: Casino games run by the Dark Oriam will now use souls as the currency.
- Feature: Clicking or tapping the system entry information will now hide it.
- Feature: Colonies now has its own section in the command window.
- Feature: Engineering crew will no longer attempt to repair exotic ports.
- Feature: Error messages produced by the name game will now be more informative.
- Feature: Fitted afterburners will now provide cards in combat automatically.
- Feature: Flight Time Units (FTUs) can now be viewed in the tactical window. FTUs are gained passively or via ship role related activities. Once 50,000 FTUs are obtained for a new ship, where available, an upgraded version will be awarded.
- Feature: For crew away missions, the time to completion is now always stated.
- Feature: Idle progress is now not shown in the centre of the screen.
- Feature: Improved how story chapters show.
- Feature: In the command window under ownership, systems will now show a bolt icon when any structure is offline in the system.
- Feature: In the computer window you can now browse ships by guild.
- Feature: Metrics have been moved into the statistics section in the me window.
- Feature: Metrics in the me window and now split into categories.
- Feature: Personal and faction logs in the computer window now show the raw timestamp so it can be searched.
- Feature: Redeem codes can now be redeemed from the settings window which will grant rewards directly to your hold. Competitions and other activities will be held on Discord to issue these codes.
- Feature: Searches for cargo in the cargo window were not excluding cloaked planets.
- Feature: Story chapter 11, 12 and 13 are now available to be discovered.
- Feature: The crew hiring button should now be disabled in services if you cannot afford to hire the crew member.
- Feature: The floating contextual menu will now respect the bounds of the browser and adjust accordingly.
- Feature: The FTUs of parked ships can now be viewed.
- Feature: The layout has been refined to support larger displays and reduce space allowing for larger font sizes.
- Feature: The narrative text is now central on the screen.
- Feature: The people section in command will now show all faction members at once grouped by role.
- Feature: The performance of the ownership section of the command window has been improved.
- Feature: The region range is now shown in the regions section of the helm window.
- Feature: The skills in training under services now have tooltips, which show the skill description.
- Feature: The Sublight Systems attire is now available for those in The Union guild.
- Feature: The Sublight Systems banner is now available to be selected and used.
- Feature: The timestamps in personal and faction logs in the computer window have been reinstated.
- Feature: The total crew you already own is now shown in the crew hiring section.
- Feature: There is now a leaderboard and daily objective for destroying NPC structures.
- Feature: There is now a new browse factions section in the computer window.
- Feature: Toast messages will now appear for reduction to karma.
- Feature: Trading structures will now offer limited stock equipment for a set time period.
- Feature: Trading structures will now offer limited stock weapons for a set time period.
- Feature: Weapons in the hold can now be filtered by weapon perk name.
- Feature: When a player completes the combat challenge I message is now logged in the in-game chat and sent to the galactic relay channel in Discord.
- Feature: When browsing blueprints the action button will now alternate between build or upgrade, depending if a structure of the given type is already present at the body.
- Feature: When someone logs a combat challenge score, this is now also stated in Discord in the galactic relay channel.
- Feature: When using the Cryptographer skill on mobile, the keyboard will now default to numbers only.
- Feature: When viewing a faction from the computer window, it will now list faction members of that faction.
- Feature: Within the cargo search section, you can now browse commodities in the local area to buy.
- Feature: You are now able to refuel stowed ships from the ship refuel service section.
- Feature: You can now assign a system owner from the command window, giving that faction member full control of the system regardless of rank.
- Feature: You can now browse ships based on stat in the computer window.
- Feature: You can now click pinned missions to open their corresponding brief page.
- Feature: You can now convert a B-Chip to credits at a faction treasury under services.
- Feature: You can now filter missions by maximum step distance.
- Feature: You can now join our Discord server from the settings window to receive a Welcome Crate. If you are already in our Discord server you can still claim the reward (but only once).
- Feature: You can now repair the ports of stowed ships.
- Feature: You can now see the current fuel level of docked ships.
- Feature: You can now summon parked ships to your present location. Summoned ships will travel in an automated fashion at sublight speeds.
- Feature: You can now unpublish a trade request if the delivery has not occurred after 30 days.
- Balance: All fuel consumables now have improved stats.
- Balance: All missions that involve travel will now have a higher credit reward.
- Balance: Any commodity considered exotic will now require a level 10 (or exotic) mining beam to mine.
- Balance: Basic Fuel Cells are now provided as rewards when completing the basic flight training mission.
- Balance: Crate consumables can now be open anywhere.
- Balance: Luckite will now have a fixed cost.
- Balance: Mining skill increase is now related directly to the amount of commodities mined in one session.
- Balance: New players with an active sublight modifier will now use less fuel proportional to the multiplier.
- Balance: Ports on promotion can no longer be transferred out of a structure.
- Balance: Recipe results from successful cryptography will now only provide exact matches.
- Balance: Reclamation Centres will now disable themselves after each cycle, giving faction members a chance to inspect the result and choose to enable it again.
- Balance: The frequency of limited time port promotions has been reduced.
- Balance: The Ground Fortress and Spatial Fortress will now have a special card to launch a fighter.
- Balance: The reactive cards used by the Planetary Shield to protect friendlies, now have a higher number of triggers.
- Balance: The Wisp turret used by Orb Drones now deals 12 shield damage and 20 hull damage.
- Balance: Travelling at sublight now also consumes fuel. If you run out of fuel your speed will be limited to 0.01 LYs per minute.
- Balance: Wildlife companions will now be less inclined to attempt to run away during hunting.
- Other: Factors can now be found in the skills section in the me window.
- Other: The karma log in the command window is now limited to 7 days.
Version 1.3: Communication
Version 1.3 has a strong focus on characters you could chat to using dialog paths as well as direct messaging other players. This version also included dozens of feature requests from players as well as quality of life improvements.
- Bug: A new Product Recall mission has been added to the reasoning factor. Completing this mission will raise your Mechanical Fleet buy limit.
- Bug: A new Radiogenic Collector structure is now available to build.
- Bug: Fixed an issue where using the engage option for a squad member that wasn't in a system, would cause an error.
- Bug: Fixed an issue with paging of weapons that resulted in not all weapons being shown.
- Bug: For war declarations, the time since the war started was showing as a negative number.
- Bug: If an error occurs with disabling or enabling a structure, the error is now shown.
- Bug: If your sublight speed was calculated as less than 0.01, it would cause estimates to state infinity as your travel time.
- Bug: It was possible on occasion to salvage the same wreck multiple times.
- Bug: It was possible to hit the spin button on slots while they were already spinning.
- Bug: Karma for completing missions was not being logged.
- Bug: Outposts with no power were still issuing missions.
- Bug: Renaming a system was not refreshing the command window.
- Bug: Sometimes the primary navigation would stay highlighted on the last window you used when engaging FTL.
- Bug: The category name of cards in the tactical window were not capitalised.
- Bug: The commodities to refine when viewing a factory were not paging correctly.
- Bug: The prices shown at the Mechanical Fleet were not reflecting an active Memory Error boost.
- Bug: The weapons parts section of a structure hold did not have pagination.
- Bug: Toll Gates were always being used even for wormholes in a system where a gate was present.
- Bug: Wormhole tolls will now be taken from user credits if the faction does not have enough credits in the treasury.
- Feature: A new Cogs of War season has now been added to the rotation.
- Feature: A new Energy Syphon power structure is now available to build.
- Feature: A new Exotic Crafter skill is now available to realise in the perfectionism factor.
- Feature: A new filter now allows searching for a mission by issuing faction.
- Feature: A new House Trained mission has been added for the obedience factor.
- Feature: A new Interior Designer skill has been added to the reasoning factor.
- Feature: A new log download for patrons allows an inventory of all structure holds to be downloaded.
- Feature: A new mech is now available to discover.
- Feature: A new ship investment is now available by the Civilian Guild for the Builder.
- Feature: A new ship investment is now available by the Civilian Guild for the Cargo Liner.
- Feature: A new Solar Settlement structure is now available to build.
- Feature: A success sound effect is now played when completing a cryptographer mission.
- Feature: A terraformer role of crew is now available to hire.
- Feature: A total of 5 new emotes are now available for patrons to use in chat.
- Feature: Allies will no longer accumulate negative karma from broken rules or any other means with the exception of hostility.
- Feature: An active speed boost will now increase the sublight modifier in the metrics window, if you are not taking in the new player period.
- Feature: As well as the current boost, upcoming boosts are now listed in the boosts section of the computer window.
- Feature: Cluster Mines are now available as new consumables to use in combat.
- Feature: Commodity synthesis will now restart automatically once finished, if there are enough of the same commodity.
- Feature: Crew may now train in rooms in structures you are currently training in.
- Feature: Drinking alcoholic drinks will now increase your intoxication. When intoxicated the game interface will blur periodically, but your vitals will increase for hunting as well as your aggression and offence.
- Feature: Drinking focusing drinks such as coffee will now increase focus making you "wired". While wired, crafting success is higher as well as critical finds during mining. The game interface will also turn to grayscale with the exception of buttons and inputs.
- Feature: Faction founders can now clear all rules for every owned system using a new interface, in the karma section of the command window.
- Feature: Faction founders can now release treasury dividends to all faction members adding credit to their accounts, from the services window.
- Feature: Faction founders can now set bulk rules from the karma section of the command window. This will apply a specific rule to every currently owned system.
- Feature: Factories in the crafting window are now ordered by distance closest first by default.
- Feature: Food and drink purchased at the Mechanical Fleet now costs Pure Gold.
- Feature: From the search in the cargo window, you can now search for equipment and weapons on sale by structures with the trading ports service.
- Feature: If you have no hold space while completing a mission, the rewards are instead placed as adrift.
- Feature: Log downloads for patrons now have a dedicated window accessed via the preferences window.
- Feature: Planetary shields of other allied factions can now be ignored to chart, gather and hunt on planets.
- Feature: Quick jump links are now available under the header, allowing you to instantly jump 0.1 LYs in either direction.
- Feature: Search has been improved across all categories in the cargo search section.
- Feature: Select ships and structures now support Apple visionOS and AR Quicklook on the public website.
- Feature: Stunned wildlife or crew are now indicated as part of their name while hunting.
- Feature: Terraforming a planet will now change the abundant consumables and wildlife and require the planet do be charted again.
- Feature: The Hornet class of ship now has an exotic port available.
- Feature: The Impact Mining section now also shows nearby mining sites.
- Feature: The Interior Designer skill is now available to realise in the Reasoning factor.
- Feature: The Jingoist Proficiency skill is now available to realise in the Dominance factor.
- Feature: The Peregrine class of ship is now available to purchase from Family Samsan and all factions that invested in its production.
- Feature: The Peregrine class of ship now has an exotic port available.
- Feature: The Scrap Metal consumable can now be used in any system with a Junk Yard. Using the consumable consumes it all with a chance of parts being recovered.
- Feature: The search filter for consumables in your hold will now also search category and sub category names.
- Feature: The ship gifting table now has pagination and it sorted alphabetically.
- Feature: The Ship Refining skill is now available to realise in the Tension factor.
- Feature: The Solar Cruiser class of ship is now available to purchase from the Civilian Guild and all factions that invested in its production.
- Feature: The Solar Cruiser class of ship now has an exotic port available.
- Feature: There is now a dismantle all option in the armoury for equipment and weapons.
- Feature: There is now a filter for the combat log allowing you to see everything, log entries just related to you or just your friendly team.
- Feature: There is now a merge all option for the Tinkerer skill for equipment and weapons parts.
- Feature: There is now a small chance you will gather a consumable abundant to the planet, while hunting.
- Feature: There is now an option to unfit all ports from the tactical window.
- Feature: Three new personal weapons have been added.
- Feature: When scanning a ship you can now also see any docked ships.
- Feature: When taking part in the raid for the first time you will now receive the 'Raider' title.
- Feature: When the Mechanical Fleet arrives this is now noted in the chat stream with a direct link to their position.
- Feature: When you manually enter a sublight position, if an invalid position is entered it will now default back to your current position.
- Feature: You can now build bases, which will build a list of predefined structures at the orbiting body. Bases can be built from the engineering window under blueprints.
- Feature: You can now build structures if you have a construction role ship docked in a bay, without needing to switch to it. The structure components will still need to be in the mother ship.
- Feature: You can now deconstruct multiple levels of a structure at once using a slider.
- Feature: You can now fit and remove rooms to structures and use these to train. Rooms can be accessed by clicking into an owned structure that has customisable room space.
- Feature: You can now play casino games from any location, with the closest structure supporting the service being the supplier.
- Feature: You can now publish trade requests regardless of RRP difference.
- Feature: You can now search by weapon level and weapon level tier name in the weapons section of hold.
- Feature: You can now see any fitted rooms when viewing a ships details.
- Balance: During hunting, scavenging wildlife is now performed one corpse at a time for better scavenging odds.
- Balance: Engineering crew will now repair fitted ports at a slow rate passively.
- Balance: Faction members will now automatically use highways established by other faction members at 10% effectiveness.
- Balance: Karma neutralisation was too aggressive and has been decreased in frequency.
- Balance: Medical services are no longer provided by the Mechanical Fleet.
- Balance: Offering a relic to faction now grants a skill point in a random factor instead of just warmth.
- Balance: Some rooms now require a specific Interior Designer skill level to be able to view and fit.
- Balance: Stun effects in personal combat now stack.
- Balance: The Mechanical Fleet multiplier has been changed to a buy limit. By default, every player starts with a buy limit of 2. Each time the fleet leaves all limits are set back to 2 if they are below this value.
- Balance: The wildlife parts search in the cargo window now excludes planets with shields.
Version 1.2: Traits
Version 1.2 was centered around traits, personalisation, person to person trade and general character development. The highlight features being the ability to create person to person trade requests, to be able to join guilds to elevate your play style and understand your character with richer information about their traits, personality, morale as well as more character driven conversation. The full list of items in the release are below.
- Bug: Being in a construction role ship was not passively supporting other faction structures and ships repairing at the same position.
- Bug: Corrected an issue where structure images were not always showing when reviewing a blueprint.
- Bug: The overall level when viewing the me window was not being rounded.
- Feature: A new ammo consumable category has been added for the Warmongers guild.
- Feature: A new behemoth size of wildlife can now be encountered.
- Feature: A new Civilian Star Chart Intel contract has been added to contracts in the mission window, which will enter into the faction log the closest unclaimed system to your current position.
- Feature: A new intel consumable category has been added for intel consumables as used by The Intelligence Order.
- Feature: A new intel section is now available in the logs section of computer for members of the Intelligence Order.
- Feature: A new no skill filter has been added when browsing available missions.
- Feature: A new prefabs consumable category has been added containing firstly drones for the Starfarers guild to use.
- Feature: A new psyche section has been added to the me window under statistics that shows morale and equanimity.
- Feature: A new random player combat scenario has been added, which will create a simulated combat session against another random player.
- Feature: A new ship trading advanced service has been added to helm search, which will show locations of Shipyards. These structures sell next-generation ships.
- Feature: A new unclaimed section has been added to the search section of helm, which shows any unclaimed systems you faction has discovered within 1,000 LYs.
- Feature: A new viruses consumable category has been added for computer virus consumables as used by The Intelligence Order.
- Feature: A total of 100 new points have been added that affect factors.
- Feature: A total of 25 new base ships have been added.
- Feature: A total of 50 attire pieces have been added across all guilds to choose from.
- Feature: A total of 83 different ammo consumables have been added for Warmonger guild members to use.
- Feature: All skills will now show when browsing skill to realise and will note why they cannot be realised.
- Feature: Any guild requirement to purchase a ship is now show in the ship details.
- Feature: Any selected mechs will now show in a players profile.
- Feature: Characters at the same location in the same faction may now communicate with each other, with the conversation shown as narrative text.
- Feature: Crew will now receive hiring buffs and training buff in accordance with the guild description.
- Feature: Guild attire will now generate rep in accordance with the guild description.
- Feature: Level 100 fortresses will now automatically upgrade to Strongholds which provide precise training services. Precise training costs 1 B-Chip but has zero chance of failure.
- Feature: Medicine is now more effective for those in the Evax Company.
- Feature: Members of the Evax Company will now always have a retreat card at turn zero.
- Feature: Members of the Evax guild can now use replication bay technology by using the replication ship card in combat.
- Feature: Members of the Merchant Guild can now use a higher RRP difference when creating trade requests.
- Feature: Members of the Merchant Guild now have improved trade modifiers.
- Feature: Members of the Merchant Guild will now be informed by their character of exotic items for sale nearby.
- Feature: Members of the Miners Guild can now use advanced mining beams.
- Feature: Members of the mining guild can now refine commodities onboard their ships, by using the contextual option when interacting with commodities in their hold.
- Feature: Members of the Mining Guild can now see and mine Dark Matter from Blackholes, Flux Matter from Whiteholes and Quantum Matter from Spatial Filaments.
- Feature: Members of the Mining Guild will now regally generate man-made commodities when idle.
- Feature: Members of the Movers guild are no longer affected by negative region effects.
- Feature: Members of the Movers guild now have access to advanced Hold Extenders.
- Feature: Members of the Movers guild will now automatically have their ports unfitted and stored before being destroyed from fatigue.
- Feature: Members of the Pioneers faction will now chart planets faster.
- Feature: Members of the Pioneers guild can now access eight different mechs for use in combat, charting and gathering.
- Feature: Members of the Pioneers guild now have access to advanced Afterburners.
- Feature: Members of the Pioneers guild will now no longer miss discovering systems due to speed.
- Feature: Members of the Research Federation guild will now passively generate research points for their faction.
- Feature: Members of the Research Federation will now see fabrication crew generate higher level parts.
- Feature: Members of the Starfarers guild can now use generational ships to collect and settle colonists.
- Feature: Members of the Starfarers guild will now repair ports as soon as they are newly added to their hold.
- Feature: Members of the Starfarers guild will now see their ports slowly repair over time.
- Feature: Members of the Union guild can now upgrade structures beyond level 100.
- Feature: Members of the Union guild will now passively generate structures components when idle in a construction role ship.
- Feature: Members of the Union guild will now see new structures built to a higher level.
- Feature: Members of the Vanguard guild will now see defence cards that apply to self and friendlies apply to the entire friendly team.
- Feature: Player profiles when searching for them or looking on the public website are now richer, including details about attire, guilds, companions and the players biography and history.
- Feature: Screens with a height of 800 pixels or less will now use the tablet layout.
- Feature: Signets members can now give direct orders to enlisted ships to instantly eject cargo, report on their surroundings, retreat from any active combat as well as start combat.
- Feature: Signets members will now provide instant skill buffs to hired command crew and facilitate them to train faster.
- Feature: Special equipment and ships owned now show on the public profile of a player.
- Feature: The contextual floating menu will now move up if you are close to the bottom of the page.
- Feature: The mining progress indicator now flips between percentage of hold filled to estimated remaining time.
- Feature: The number of slots a companion uses is now shown in the reserve window.
- Feature: The Outlanders now have a new class of ship named Ragtag.
- Feature: Weapons and equipment can now be fitted to medium and large wildlife for those in the Hunters Pact guild.
- Feature: Wildlife that finish training and become companions now start at a higher level for members of the Hunters Pact.
- Feature: You can now browse skills to realise from the factors window even with skill points below zero.
- Feature: You can now create trade requests between other players where you offer cargo for cargo, from the missions window.
- Feature: You can now join and leave guilds from the profile section of the me window.
- Feature: You can now select different attire to wear from your profile in the me window, with your character collecting attire as time progresses. Guild attire will accrue faction rep as described.
- Feature: You can now set or randomise your characters biography from the me window under a new profile section.
- Feature: You can now set or randomise your characters history from the me window under a new profile section.
- Balance: Level 100 fortresses will now launch Fighter G2 craft instead of Fighters.
- Balance: Started SR Training now improves the Reality Composer skill.
Version 1.1: Companions
Version 1.1 was centred around capturing and training wildlife to become companions, allowing crew to be disembarked at faction Reserves, away missions for crew and elite crew contracts. It also increased complementary items such as hunting consumables, personal weapons, gear as well as new missions, idle activities, a new "Ark" ship and new artwork.
The full list of all the changes in v1.1 are listed below.
- Feature: A "Seasoned" title is now granted if you unlocked the level 100 reward in any season.
- Feature: A Civilian mining team crew contract has been added.
- Feature: A Civilian Wrecker elite crew contract has been added.
- Feature: A Crusader elite crew contract has been added.
- Feature: A Curved Lines banner is now available to choose.
- Feature: A Descendant Security elite crew contract has been added.
- Feature: A Family Robar Slaver elite crew contract has been added.
- Feature: A hunter elite crew contract has been added.
- Feature: A Mechanical Being elite crew contract has been added.
- Feature: A new away mission section has been added to the missions window, allowing you to send your crew on away mission to gain skill and faction research points.
- Feature: A new boost will no longer be the same as the previous boost.
- Feature: A new Grenade Proficiency skill is now available to realise in the confidence factor.
- Feature: A new Hunter Gatherer season is now available.
- Feature: A new reserve section is now available in the ownership part of the command window, allowing you to manage the reserve.
- Feature: A Soul Harvester elite crew contract has been added.
- Feature: A sound effect is now played when using consumables while hunting.
- Feature: A thief elite crew contract has been added.
- Feature: A total of 1,500 new attacks have been added for companions to learn as they level.
- Feature: A total of 50 new personal weapons have been added.
- Feature: A total of 7 music tracks have been added for the idle activity of wildlife training.
- Feature: A total of 7 videos have been added for the idle activity of wildlife training.
- Feature: A total of 93 ambient soundscapes have been added to represent different weather conditions when hunting.
- Feature: A total of six new non-lethal personal weapons have been added to aid capturing wildlife.
- Feature: A total of ten new grenade types have been added for personal combat.
- Feature: A wildlife training boost has been added.
- Feature: Awarded facts for factions are now shown on the public website.
- Feature: Elite crew can now be hired to join your roster as new contracts within the missions window. The time until they depart your roster is displayed in their details.
- Feature: Factory fabrication will now also use consumables in storage structures on the same body.
- Feature: Four new ambient music tracks have been added.
- Feature: Mechanical Beings may now drop Ancient Capsules at random positions during any given week.
- Feature: Mission instructions are now included when viewing the details of a mission.
- Feature: Owned companions and awarded facts for players are now shown on the public website.
- Feature: The Ark class ship is now available to purchase from Civilian Guild shipwrights.
- Feature: The dismiss button for crew has been removed and replaced with a contextual menu, so that you can dismiss crew or disembark crew from this section.
- Feature: The Hunter skill is now available to realise in the apprehension factor.
- Feature: The karma log will now still show entries from players that have deleted their accounts.
- Feature: The log comms channel has been added back to the comms menu.
- Feature: The mission section is now separated by personal, crew and faction missions.
- Feature: The missions board now only shows five missions at a time but includes filters to find exactly what you are looking forward and all the information to be able to accept the mission from the same page.
- Feature: The Quantum Recall skill is now available to realise in the perfectionism factor.
- Feature: The search for rooms when wanting to fit a room, will now also search associated names of skills the room supports training for.
- Feature: Wildlife will now support you in charting if they have that capability based on their level and speed.
- Feature: Wildlife will now support you in gathering if they have that capability based on their level.
- Feature: With the Hunter skill you can now use the X-Net consumable while hunting in an attempt to capture wildlife.
- Feature: You can now view the details of a companion from the crew and companion section in command. The window includes the attacks the wildlife has learnt, its statistics and capabilities as well as an image where applicable.
- Feature: You can now view the status of pens onboard a ship with the Wildlife Pens perk.
- Balance: Missions are now skill gated and will only show if you have the skill at the mission level or higher.
- Balance: Missions no longer have reward modifiers, so the rewards listed are what you will get.
- Balance: Wildlife have a chance of dying the longer they are kept onboard a ship in a pen.
reviews
Kumar L
I have to admit... this has totally blown me away, the game HUD makes it feel like I'm a future pilot, the music is awesome and it runs at a pace I can play it... I am so stunned about this.
Sarah R
The interface and the accessibility of the game is amazing.
Unlike similar games, I never found myself stuck once regarding to navigating the interface.
Jamie S
This is the most beautiful text-based game I've ever seen.
It's a masterpiece.
James A
I look forward to playing this game every day.
I don't understand how this huge game can be free. Keep up the fantastic job!