TextSpaced: An infinite and shared text-based universe.

Changelog


TextSpaced is regularly updated and the best place to keep track of changes and hear the latest news is in our official Discord server.

We operate a thematic release procedure where a new release will be centred around a specific theme, new features and mechanics will be added around this theme and all existing mechanics, features, items in game and balances will be changed along this general theme.

Version 1.2: Traits

Version 1.2 is currently in development but is centered around traits, personalisation, person to person trade and general character development. The items added and tested to being working in the release so far are below.

  • Bug: The overall level when viewing the me window was not being rounded.
  • Feature: A new ammo consumable category has been added for the Warmongers guild.
  • Feature: A new behemoth size of wildlife can now be encountered.
  • Feature: A new intel consumable category has been added for intel consumables as used by The Intelligence Order.
  • Feature: A new intel section is now available in the logs section of computer for members of the Intelligence Order.
  • Feature: A new prefabs consumable category has been added containing firstly drones for the Starfarers guild to use.
  • Feature: A new random player combat scenario has been added, which will create a simulated combat session against another random player.
  • Feature: A new viruses consumable category has been added for computer virus consumables as used by The Intelligence Order.
  • Feature: A total of 100 new points have been added that affect factors.
  • Feature: A total of 22 new base ships have been added.
  • Feature: A total of 83 different ammo consumables have been added for Warmonger guild members to use.
  • Feature: All skills will now show when browsing skill to realise and will note why they cannot be realised.
  • Feature: Any selected mechs will now show in a players profile.
  • Feature: Characters at the same location in the same faction may now communicate with each other, with the conversation shown as narrative text.
  • Feature: Crew will now receive hiring buffs and training buff in accordance with the guild description.
  • Feature: Guild attire will now generate rep in accordance with the guild description.
  • Feature: Level 100 fortresses will now automatically upgrade to Strongholds which provide precise training services. Precise training costs 1 B-Chip but has zero chance of failure.
  • Feature: Medicine is now more effective for those in the Evax Company.
  • Feature: Members of the Evax Company will now always have a retreat card at turn zero.
  • Feature: Members of the Evax guild can now use replication bay technology by using the replication ship card in combat.
  • Feature: Members of the Merchant Guild can now use a higher RRP difference when creating trade requests.
  • Feature: Members of the Merchant Guild now have improved trade modifiers.
  • Feature: Members of the Merchant Guild will now be informed by their character of exotic items for sale nearby.
  • Feature: Members of the Miners Guild can now use advanced mining beams.
  • Feature: Members of the mining guild can now refine commodities onboard their ships, by using the contextual option when interacting with commodities in their hold.
  • Feature: Members of the Mining Guild can now see and mine Dark Matter from Blackholes, Flux Matter from Whiteholes and Quantum Matter from Spatial Filaments.
  • Feature: Members of the Mining Guild will now regally generate man-made commodities when idle.
  • Feature: Members of the Movers guild are no longer affected by negative region effects.
  • Feature: Members of the Movers guild now have access to advanced Hold Extenders.
  • Feature: Members of the Movers guild will now automatically have their ports unfitted and stored before being destroyed from fatigue.
  • Feature: Members of the Pioneers faction will now chart planets faster.
  • Feature: Members of the Pioneers guild can now access eight different mechs for use in combat, charting and gathering.
  • Feature: Members of the Pioneers guild now have access to advanced Afterburners.
  • Feature: Members of the Pioneers guild will now no longer miss discovering systems due to speed.
  • Feature: Members of the Research Federation guild will now passively generate research points for their faction.
  • Feature: Members of the Research Federation will now see fabrication crew generate higher level parts.
  • Feature: Members of the Starfarers guild can now use generational ships to collect and settle colonists.
  • Feature: Members of the Starfarers guild will now repair ports as soon as they are newly added to their hold.
  • Feature: Members of the Starfarers guild will now see their ports slowly repair over time.
  • Feature: Members of the Union guild can now upgrade structures beyond level 100.
  • Feature: Members of the Union guild will now passively generate structures components when idle in a construction role ship.
  • Feature: Members of the Union guild will now see new structures built to a higher level.
  • Feature: Members of the Vanguard guild will now see defence cards that apply to self and friendlies apply to the entire friendly team.
  • Feature: Player profiles when searching for them or looking on the public website are now richer, including details about attire, guilds, companions and the players biography and history.
  • Feature: Screens with a height of 800 pixels or less will now use the tablet layout.
  • Feature: Signets members can now give direct orders to enlisted ships to instantly eject cargo, report on their surroundings, retreat from any active combat as well as start combat.
  • Feature: Signets members will now provide instant skill buffs to hired command crew and facilitate them to train faster.
  • Feature: Special equipment and ships owned now show on the public profile of a player.
  • Feature: The contextual floating menu will now move up if you are close to the bottom of the page.
  • Feature: The number of slots a companion uses is now shown in the reserve window.
  • Feature: Weapons and equipment can now be fitted to medium and large wildlife for those in the Hunters Pact guild.
  • Feature: Wildlife that finish training and become companions now start at a higher level for members of the Hunters Pact.
  • Feature: You can now browse skills to realise from the factors window even with skill points below zero.
  • Feature: You can now create trade requests between other players where you offer cargo for cargo, from the missions window.
  • Feature: You can now join and leave guilds from the profile section of the me window.
  • Feature: You can now select different attire to wear from your profile in the me window, with your character collecting attire as time progresses. Guild attire will accrue faction rep as described.
  • Feature: You can now set or randomise your characters biography from the me window under a new profile section.
  • Feature: You can now set or randomise your characters history from the me window under a new profile section.
  • Balance: Level 100 fortresses will now launch Fighter G2 craft instead of Fighters.

Version 1.1: Companions

Version 1.1 was centred around capturing and training wildlife to become companions, allowing crew to be disembarked at faction Reserves, away missions for crew and elite crew contracts. It also increased complementary items such as hunting consumables, personal weapons, gear as well as new missions, idle activities, a new "Ark" ship and new artwork.

The full list of all the changes in v1.1 are listed below.

  • Feature: A "Seasoned" title is now granted if you unlocked the level 100 reward in any season.
  • Feature: A Civilian mining team crew contract has been added.
  • Feature: A Civilian Wrecker elite crew contract has been added.
  • Feature: A Crusader elite crew contract has been added.
  • Feature: A Curved Lines banner is now available to choose.
  • Feature: A Descendant Security elite crew contract has been added.
  • Feature: A Family Robar Slaver elite crew contract has been added.
  • Feature: A hunter elite crew contract has been added.
  • Feature: A Mechanical Being elite crew contract has been added.
  • Feature: A new away mission section has been added to the missions window, allowing you to send your crew on away mission to gain skill and faction research points.
  • Feature: A new boost will no longer be the same as the previous boost.
  • Feature: A new Grenade Proficiency skill is now available to realise in the confidence factor.
  • Feature: A new Hunter Gatherer season is now available.
  • Feature: A new reserve section is now available in the ownership part of the command window, allowing you to manage the reserve.
  • Feature: A Soul Harvester elite crew contract has been added.
  • Feature: A sound effect is now played when using consumables while hunting.
  • Feature: A thief elite crew contract has been added.
  • Feature: A total of 1,500 new attacks have been added for companions to learn as they level.
  • Feature: A total of 50 new personal weapons have been added.
  • Feature: A total of 7 music tracks have been added for the idle activity of wildlife training.
  • Feature: A total of 7 videos have been added for the idle activity of wildlife training.
  • Feature: A total of 93 ambient soundscapes have been added to represent different weather conditions when hunting.
  • Feature: A total of six new non-lethal personal weapons have been added to aid capturing wildlife.
  • Feature: A total of ten new grenade types have been added for personal combat.
  • Feature: A wildlife training boost has been added.
  • Feature: Awarded facts for factions are now shown on the public website.
  • Feature: Elite crew can now be hired to join your roster as new contracts within the missions window. The time until they depart your roster is displayed in their details.
  • Feature: Factory fabrication will now also use consumables in storage structures on the same body.
  • Feature: Four new ambient music tracks have been added.
  • Feature: Mechanical Beings may now drop Ancient Capsules at random positions during any given week.
  • Feature: Mission instructions are now included when viewing the details of a mission.
  • Feature: Owned companions and awarded facts for players are now shown on the public website.
  • Feature: The Ark class ship is now available to purchase from Civilian Guild shipwrights.
  • Feature: The dismiss button for crew has been removed and replaced with a contextual menu, so that you can dismiss crew or disembark crew from this section.
  • Feature: The Hunter skill is now available to realise in the apprehension factor.
  • Feature: The karma log will now still show entries from players that have deleted their accounts.
  • Feature: The log comms channel has been added back to the comms menu.
  • Feature: The mission section is now separated by personal, crew and faction missions.
  • Feature: The missions board now only shows five missions at a time but includes filters to find exactly what you are looking forward and all the information to be able to accept the mission from the same page.
  • Feature: The Quantum Recall skill is now available to realise in the perfectionism factor.
  • Feature: The search for rooms when wanting to fit a room, will now also search associated names of skills the room supports training for.
  • Feature: Wildlife will now support you in charting if they have that capability based on their level and speed.
  • Feature: Wildlife will now support you in gathering if they have that capability based on their level.
  • Feature: With the Hunter skill you can now use the X-Net consumable while hunting in an attempt to capture wildlife.
  • Feature: You can now view the details of a companion from the crew and companion section in command. The window includes the attacks the wildlife has learnt, its statistics and capabilities as well as an image where applicable.
  • Feature: You can now view the status of pens onboard a ship with the Wildlife Pens perk.
  • Balance: Missions are now skill gated and will only show if you have the skill at the mission level or higher.
  • Balance: Missions no longer have reward modifiers, so the rewards listed are what you will get.
  • Balance: Wildlife have a chance of dying the longer they are kept onboard a ship in a pen.

Changelog

  • 2023-03-24 12:43:39, Feature: The Emilia-Romagna region has been renamed to Core.
  • 2023-03-09 23:43:37, Balance: The Digital Flares region type has been removed from the Macedonia region.
  • 2023-03-02 17:43:40, Balance: For the Hunter Gatherer season, the amount of consumables not the batch now contribute to season points.
  • 2023-03-02 10:43:35, Bug: It was possible to over fill your hold using a Drop Station and only mining consumables.
  • 2023-03-01 09:43:38, Bug: It was possible for X-Nets to capture your own companions.
  • 2023-02-28 16:43:35, Feature: The Elite Hunter will now add missing codex entries for wildlife they capture to your codex.
  • 2023-02-27 14:44:05, Balance: Companions will no longer gather wildlife parts on Alderson Discs.
  • 2023-02-24 10:43:49, Bug: Ports of NPC controlled ships were not suffering fatigue during sublight travel.
  • 2023-02-23 16:43:46, Bug: It was possible to train multiple wildlife at the same time.
  • 2023-02-21 10:43:36, Other: Personal log entry messages that are older than 3 months will now be purged.
  • 2023-02-21 09:43:34, Balance: Lottery winnings are now capped to 250,000,000 credits.
  • 2023-02-18 13:43:36, Balance: For future Hunter Gatherer seasons, the tiers will be higher.
  • 2023-02-18 12:43:40, Balance: To prevent confusion, consumables with the sub category of botanics or wildlife part are now included in the hunter gatherer season point rewards.
  • 2023-02-15 11:43:35, Balance: The Outpost structure now has hold space of 250 Mgs.
  • 2023-02-15 10:43:35, Other: This is advanced warning that in the next release (in a few months) an upkeep cost will be charged to factions that own more than one system. The upkeep cost will be charged at 200,000 credits per system owned per month, with the credits being deducted from the faction treasury. You can view your current upkeep cost in the systems section of ownership from the command window.
  • 2023-02-12 14:43:48, Bug: Fixed an issue where the system entry information would cause the idle information of an activity to not show when fading out.
  • 2023-02-10 13:44:02, Feature: You can now give companions names from the command window.
  • 2023-02-09 15:43:50, Feature: The command cargo search facility now does processing server side instead of client side, making it quicker for some players.
  • 2023-02-09 14:43:51, Feature: Story chapter 10 is now available to be discovered.
  • 2023-02-09 13:43:50, Feature: A new sensor ping has been added with volume of sensors controlled from the preferences window. Sensors ping letting you know how many ships and what size of ship are in the same system as you.

reviews

  1. Roverto Renteria

    Kumar L

    I have to admit... this has totally blown me away, the game HUD makes it feel like I'm a future pilot, the music is awesome and it runs at a pace I can play it... I am so stunned about this.

  2. Karoly Hemm

    Sarah R

    The interface and the accessibility of the game is amazing.

    Unlike similar games, I never found myself stuck once regarding to navigating the interface.

  3. Karoly Hemm

    Jamie S

    This is the most beautiful text-based game I've ever seen.

    It's a masterpiece.

  4. Corey Bailey

    James A

    I look forward to playing this game every day.

    I don't understand how this huge game can be free. Keep up the fantastic job!

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