TextSpaced: An infinite and shared text-based universe.

Command

The command window contains sections relevant to your faction members, karma, systems, structures as well as your own parked ships and crew. For admirals and above it also homes sections related to research and technology.

People

Within the people section you can see a directory of all people within your faction and any request to join your faction or ally with your faction.

The directory is filtered by role with a selector for switching between different faction roles. If you are of a higher rank of any person listed you can demote or promote them decreasing or increasing their rank respectively. As an admiral or above you can also kick people from your faction. When a person is kicked they will automatically be placed in a new created faction where they are the sole member and founder. Clicking on a person gives you their details which includes their portrait, any insignia they have obtained, and ships they own. It will also state their character details such as gender, race and level as well when they were last active and status.

Karma

Karma is a measure of how well aligned you are with another faction. The closer to -100% a karma rating is with another faction, the greater misaligned you are, and you should consider going to war. The higher the karma rating, the greater aligned you are with the faction, and you should consider an alliance. You can declare war or propose an alliance at any point, but the karma rating is to help inform this. Karma increases and decreases as your faction members perform actions such as disobeying rules or offering tribute. The worst karma rating is -100%, the best is 100% and neutral is zero.

The karma log is a list of all actions that have changed karma between your faction and another, who performed the action and the reason behind the change.

Systems

The systems section shows all systems your faction has claimed by building structures in the system. If you are an admiral or above you can rename the system using the contextual menu as well as engage to the system. Clicking a system will give you all of its details including its bodies, commodities, services and rules set. If you are a captain or above in your faction you can also toggle the rules set for the system.

Colonies

If you faction has any colonies, these will be listed in this section. A colony is built by your faction by a person with the colonisation skill and are an important structure for factions.

Structures

You can review all the structures your faction owns grouped by system. For each structure you can see its current shield and hull stats, travel to the structure as well as review more information about the structure. The amount of surplus energy for the system is also shown, if this number goes below zero the structures in the system will go offline.

Crew

Crew can be hired at systems with the crew hiring service and from here managed. Crew provide benefits based on roles which you can read about when selecting them from services, as well as help command ships that have a crew requirement. In total you can hire 16 crew members at a one-off cost, but the crew do not need to be with you to have an effect.

Parked Ships

If you have just purchased a ship it will be parked in the location you bought it, or if you switched command of a ship the previous ship will be left parked. This section allows you to view all of your parked ships and their locations, allowing you to easily travel to them and switch to commanding them as required. Parked ships are hidden to other players.

Enlisted Ships

Enlisted ships are non-player character ships your faction has created by training colonists to be crew for the ship or have enlisted command crew to take command of a ship they owned. Enlisted ships will generally defend faction space or perform duties to help the faction but can also be given specific orders by admirals or the founder.

The intercept order will instruct the ship to head towards a specific faction member and await orders once they reach their position.

The follow order is similar to the intercept order, but the ship will not await new orders once arriving but will instead indefinitely follow a faction member or other enlisted ship.

The patrol order will set the ship to patrol the local area around a given system. The ship will travel in 0.1 light year increments 10 light years either side of a system indefinitely.

The mine order will task the ship with mining a chosen commodity. The ship will automatically seek out the commodity, mine it and return to the closest faction system where it will either store the commodity in a storage structure, if there is space, or eject the commodity making it adrift in the system. If the ship cannot locate the chosen commodity it will request new orders.

Finally, the explore order will set the ship exploring in chosen direction. Once the ship finds a system your faction has not discovered it will stop there and await new order.

Research

If you build a port research centre or ship research centre, these structure will begin providing a research point each day. So a single research centre will provide 100 points over 100 days, two would provide 100 points over 50 days and so on. A new equipment line, ship line or weapon line can be researched and unlocked for a total of 100 research points. Once these lines are researched, any faction member can attempt to craft items within these lines being in orbit of the relevant centre, if successful, the recipe for the item becomes available for the entire faction. For ships, the ship will become available to purchase at all faction shipwrights.

Technology can also be researched and unlocked for 100 research points and 10,000,000 credits. Technology can be improved indefinitely with the cost and the effect increasing each time once initially researched. The cost is stated as well as the effect given to the faction as a whole.

To aid with research, you can deposit credits in the faction treasury which are used to pay for technology. You can research as many different equipment, ship and weapons lines your faction can afford.

Lastly, if you find a relic belonging to a faction, giving this relic as tribute at the corresponding faction temple will instantly grant that faction 100 skill points.

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