Crew can be hired to join you for a one-off cost and provide different perks based on their role. You can find crew to hire in any system which provides the crew hiring service, mostly this is from systems with the outpost structure. Crew gain level any time they use a room that is designed for their role, this is listed in the room description and rooms can be fitted in any system which also provides the ship trading service. Crew may use fitted rooms at their leisure, so it is always wise to have suitable rooms fitted when possible.
The different roles of crew are listed below, and the perk they provide increases in effectiveness as their level increases. The statistics shown are therefore representative of a level 100 (maximum level) crew member.
Passive Perk: Will take command of a parked ship when instructed, following general orders.
Active Perk: Decreases chance of crew death by 3.1%.
Passive Perk: Provides commerce support by increasing sell prices and decreasing buy prices.
Active Perk: Decreases sell prices and increases buy prices by 3.1%.
Passive Perk: Provides construction support by new structures starting closer to completion and repair times decreased.
Active Perk: Increases initial structure starting stats of new structures to 5.56% of full.
Passive Perk: Improves the level of all other crew onboard.
Active Perk: Increases the level of other crew by 5.
Passive Perk: Provides repair support speeding up ship repair times.
Active Perk: Repairs 12.5 of hull damage and one point of system damage per minute.
Passive Perk: Provides exploration support by decreasing charting time and increasing gathering yields.
Active Perk: Decreases charting time by 24 seconds per level and increases gathering chance by 4%.
Passive Perk: Generates equipment parts and weapon parts.
Active Perk: Fabricates 1 part per day with increasing rarity based on level.
Passive Perk: Increases your personal statistics.
Active Perk: Increases personal statistics by 5.56 points. (The minimum increase of all medical crew combined is one point)
Passive Perk: Provides mining support by increasing mining yields and using any available docked Tugs.
Active Perk: Increases mining yield by 50 Mgs.
Passive Perk: Provides navigational support by decreasing fuel usage.
Active Perk: Decreases fuel usage by 5%.
Passive Perk: Provides support by using a ship docked in a bay during combat of role attack, defence, operations, recon or support.
Active Perk: Overloads the shields of the mothership when entering combat by 200%.
Passive Perk: Provides salvage support by increasing the chance of finding parts.
Active Perk: Increases the chance of finding rarer parts by 6.3%.
Passive Perk: Provides scientific support by decreasing arc, biogenic and nuclear nuclear saturation.
Active Perk: Decreases saturation effects by 21 per minute.
Passive Perk: Provides personal combat support.
Active Perk: As this crew member increases in level their health increases by 1000.
Passive Perk: Regularly steals cargo from opposing targets in combat.
Active Perk: Increases stealing chance by 5%.
Passive Perk: Provides combat support by increasing critical chance.
Active Perk: Increases critical chance by 12.5%.