Guilds
Guilds are a way to specialise in an area that interests, gaining access to new items, equipment and sometimes new locations. You can choose to join a guild from the profile section of the "me" window at a cost of one B-Chip. You can only be in one guild at any given point, so choose carefully based on aspects you wish to explore and improve further.
Evax Company
- Access to gen 2 transport role ships
- Recognised transporters attire that passively generates rep for Family At'la
- Access to replication bay technology
- A retreat card is always in your hand on turn zero
- Medical crew level faster
- Medicine is more effective
Hunters Pact
- Access to gen 2 hunter ships
- Recognised Hunter attire that passively generates rep with Family Ath'en.
- Security crew level faster
- Companions begin at a higher level
- Ability to fit equipment to medium and large companions
- Can access Hunter capsules (can contains X-Nets)
Intelligence Order
- Access to gen 2 support role ships
- Recognised officers attire that passively generates rep with TransGov
- Special Operations crew level faster
- Receive intel about player factions
- You will passively generate intel consumables
- Access to computer virus consumables that can sabotage karma between factions
- Access to computer virus consumables that can sabotage ships and structures
- You can access Intelligence Order capsules (can contain intel)
Merchant Guild
- Access to gen 2 trading ships
- Recognised trader attire that passively generates Civilian Guild rep
- Commerce crew level faster
- Improved trading modifier
- More credits from capsules
- Regularly informed of exotic items for sale
- You can access merchant capsules (can contain exotic consumables)
Miners Guild
- Access to gen 2 mining role ships
- Recognised trader attire that passively generates Civilian Guild rep
- Mining crew level faster
- Access to advanced mining beams
- Can refine commodities onboard your ship
- You will passively generate man-made commodities
- Can access Miners capsules (can contains factory consumables)
- You will be able to mine Dark Matter from Black Holes
- You will be able to mine Flux Matter from White Holes
- You will be able to mine Quantum Matter from Spatial Filaments
Movers
- Access to gen 2 logistics role ships
- Recognised trader attire that passively generates Civilian Guild rep
- Navigation crew level faster
- Access to advanced minimising hold extenders
- Effects from regions not owned by your faction have no effect on you
- Ports are automatically removed before getting destroyed from fatigue
Pioneers
- Access to gen 2 recon ships
- Recognised transporters attire that passively generates rep for Descendants Pride
- Exploration crew level faster
- Charting is faster
- Gain access to mechs for exploration and combat
- Do not miss systems when exploring due to speed
- Access to advanced afterburners
- You can access Pioneers capsules (can contain mechs)
Research Federation
- Access to gen 2 experimental ships
- Recognised researcher attire that passively generates rep for Family Drakan
- Science crew level faster
- You will passively generate research points for your faction without the need for research centres
- Can access Federation capsules (can contain bygones)
- Fabricator crew will generate higher level parts
Signets
- Access to gen 2 operations role ships
- Recognised officers attire that passively generates rep with Descendants
- Command crew level faster
- Command crew hired receive a skill boost
- You can give enlisted ships direct orders of eject cargo, start combat, report and retreat
- You can access Signets capsules (can contain random rare loot)
Starfarers
- Recognised Starfarers attire that passively generates rep for Outlanders
- Salvage and engineering and crew level faster
- Access to generational ships
- Can construct drone ships using construction ships
- Ports are repaired as soon as the enter your hold
- Port fatigue is slowly repaired over time
Syndicate
- Recognised Syndicate attire that passively generates rep for Family Robar
- You will receive intel about adrift cargo
- You will gain access to advanced cloaking and hacking ports
- You will gain access to illegal gen 2 ships
- All of your ships will passively have the shielded cargo deck perk
The Union
- Access to gen 2 construction role ships
- Recognised trader attire that passively generates Civilian Guild rep
- Construction and Fabrication crew level faster
- Structures are built more complete
- Structures can be upgrade by you beyond level 100
- The ability to passively create structure components while in a construction role ship
- Can access Union capsules (can contain rare structure components)
Vanguard
- Access to gen 2 defence role ships
- Recognised protectors attire that passively generates Family Na'laar
- Pilot crew level faster
- Can access Vanguard capsules (can contain ship patches)
- All defence cards apply to the entire team
Warmongers
- Access to gen 2 attack ships
- Recognised warriors attire that passively generates rep for Family Samsan
- Tactical crew level faster
- Access to weapons ammo for ports
- Can access Warmonger capsules (can contain ammo)
- Applicable defence cards increase outgoing damage by an additional 10%.
- When you enter combat some of your weapons will fire immediately