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Guilds


Guilds are a way to specialise in an area that interests, gaining access to new items, equipment and sometimes new locations. You can choose to join a guild from the profile section of the "me" window at a cost of one B-Chip. You can only be in one guild at any given point, so choose carefully based on aspects you wish to explore and improve further.

Evax Company

  • Access to gen 2 transport role ships
  • Recognised transporters attire that passively generates rep for Family At'la
  • Access to replication bay technology
  • A retreat card is always in your hand on turn zero
  • Medical crew level faster
  • Medicine is more effective

Hunters Pact

  • Access to gen 2 hunter ships
  • Recognised Hunter attire that passively generates rep with Family Ath'en.
  • Security crew level faster
  • Companions begin at a higher level
  • Ability to fit equipment to medium and large companions
  • Can access Hunter capsules (can contains X-Nets)

Intelligence Order

  • Access to gen 2 support role ships
  • Recognised officers attire that passively generates rep with TransGov
  • Special Operations crew level faster
  • Receive intel about player factions
  • You will passively generate intel consumables
  • Access to computer virus consumables that can sabotage karma between factions
  • Access to computer virus consumables that can sabotage ships and structures
  • You can access Intelligence Order capsules (can contain intel)

Merchant Guild

  • Access to gen 2 trading ships
  • Recognised trader attire that passively generates Civilian Guild rep
  • Commerce crew level faster
  • Improved trading modifier
  • More credits from capsules
  • Regularly informed of exotic items for sale
  • You can access merchant capsules (can contain exotic consumables)

Miners Guild

  • Access to gen 2 mining role ships
  • Recognised trader attire that passively generates Civilian Guild rep
  • Mining crew level faster
  • Access to advanced mining beams
  • Can refine commodities onboard your ship
  • You will passively generate man-made commodities
  • Can access Miners capsules (can contains factory consumables)
  • You will be able to mine Dark Matter from Black Holes
  • You will be able to mine Flux Matter from White Holes
  • You will be able to mine Quantum Matter from Spatial Filaments

Movers

  • Access to gen 2 logistics role ships
  • Recognised trader attire that passively generates Civilian Guild rep
  • Navigation crew level faster
  • Access to advanced minimising hold extenders
  • Effects from regions not owned by your faction have no effect on you
  • Ports are automatically removed before getting destroyed from fatigue

Pioneers

  • Access to gen 2 recon ships
  • Recognised transporters attire that passively generates rep for Descendants Pride
  • Exploration crew level faster
  • Charting is faster
  • Gain access to mechs for exploration and combat
  • Do not miss systems when exploring due to speed
  • Access to advanced afterburners
  • You can access Pioneers capsules (can contain mechs)

Research Federation

  • Access to gen 2 experimental ships
  • Recognised researcher attire that passively generates rep for Family Drakan
  • Science crew level faster
  • You will passively generate research points for your faction without the need for research centres
  • Can access Federation capsules (can contain bygones)
  • Fabricator crew will generate higher level parts

Signets

  • Access to gen 2 operations role ships
  • Recognised officers attire that passively generates rep with Descendants
  • Command crew level faster
  • Command crew hired receive a skill boost
  • You can give enlisted ships direct orders of eject cargo, start combat, report and retreat
  • You can access Signets capsules (can contain random rare loot)

Starfarers

  • Recognised Starfarers attire that passively generates rep for Outlanders
  • Salvage and engineering and crew level faster
  • Access to generational ships
  • Can construct drone ships using construction ships
  • Ports are repaired as soon as the enter your hold
  • Port fatigue is slowly repaired over time

Syndicate

  • Recognised Syndicate attire that passively generates rep for Family Robar
  • You will receive intel about adrift cargo
  • You will gain access to advanced cloaking and hacking ports
  • You will gain access to illegal gen 2 ships
  • All of your ships will passively have the shielded cargo deck perk

The Union

  • Access to gen 2 construction role ships
  • Recognised trader attire that passively generates Civilian Guild rep
  • Construction and Fabrication crew level faster
  • Structures are built more complete
  • Structures can be upgrade by you beyond level 100
  • The ability to passively create structure components while in a construction role ship
  • Can access Union capsules (can contain rare structure components)

Vanguard

  • Access to gen 2 defence role ships
  • Recognised protectors attire that passively generates Family Na'laar
  • Pilot crew level faster
  • Can access Vanguard capsules (can contain ship patches)
  • All defence cards apply to the entire team

Warmongers

  • Access to gen 2 attack ships
  • Recognised warriors attire that passively generates rep for Family Samsan
  • Tactical crew level faster
  • Access to weapons ammo for ports
  • Can access Warmonger capsules (can contain ammo)
  • Applicable defence cards increase outgoing damage by an additional 10%.
  • When you enter combat some of your weapons will fire immediately

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