TextSpaced: An infinite and shared text-based universe.

Missions

The missions within TextSpaced are procedurally generated from 101 different mission types. The missions automatically adapt to everything that is happening in the universe and the local area, creating natural regions of groups of mission types. Missions are generated for all different skill levels and the more difficult the mission is based on your current skill level, the higher the rewards will be. You can accept any mission that is at your skill level for a given skill or up to ten levels higher.

With so many types of missions to complete covering all types of activities, you will always have missions to complete in tasks you enjoy.

Missions appear in the missions window in the missions section, where you can browse all the missions available and sort by distance, level and title as well as search based on the type of mission, skill requirement, factor or the rewards it is providing. Each mission will state a brief objective, what is required, the rewards and the skill requirement.

you will always have missions to complete

Missions you accept appear in the active mission group of the missions window. You can also choose to abandon missions you accepted, but doing this you will lose any deposit paid, lose karma with issuing faction and future deposits for missions will be higher.

Missions themselves are issued by outposts from any faction near to you that you are not at war with, including your own, and that have not barred missions. Completing a mission will provide the described reward which is usually credits and will often provide a change to your factors resulting in a skill point earned. It will also improve karma relations between your faction and the issuing faction. Most missions also have an intrinsic benefit for the issuing faction as well, such as the faction receiving the goods you supply.

at this moment you can accept 780 different missions

Faction Missions

If your faction has a colony structure, such as a settlement or a town, you will sometimes also receive colony requests. These requests work just like missions apart from anyone in the faction can contribute to them, and they can be partially completed like some other missions. If a colony request is completed it will provide a population boom, if failed, a population delcine. Some requests are also time sensitive, for instance a request to stop a virus spreading if not completed will have ongoing negative effects and compounded negative effects if not complete.

Sometimes faction missions will appear that are only available for faction members to complete. Completing these missions provide a benefit to your faction, but can often be difficult.

Objectives

Objectives including ongoing objectives, daily objectives and mission streaks.

Ongoing objectives are objectives that adjust to what you are doing in the game, and as you complete these objectives you will earn better and better rewards.

Daily objectives are set each day and are the same for all players, completing these objectives will result in a credit reward or skill level reward. The skill level reward provides a skill level increase to all skills.

If you complete the same mission back-to-back without completing a different type of mission you can increase your mission streak bonus. If you complete the mission streak you will receive a skill point for each factor.

Away Missions

Once you have crew, you can send them on away missions that are available. Away missions require a set number of crew of specific roles to be sent and when on an away mission will be marked as 'away', meaning they provide no benefits. If you click into an away mission you will be able to read the away mission details and choose which crew to send. As you populate the crew roster the chance of success will increase. If the away mission succeeds the crew will gain skill, if it fails, they might lose skill or even worse be killed in action.

Trade Requests

If you wish you can create a trade request where you set specific cargo to be traded in exchange for other cargo. You can also view any open requests and accept these if you wish. To accept a trade request you must have the specified items in the hold of an Outpost structure, accepting the trade request will automatically complete after the delivery times has expired and your faction will be notified.

Season

Each month a new season starts which see's you gain season points for that season by performing specific objectives. You can review what the objective is, how many season points you have obtained as well as review the rewards for achieving different levels in the season. To claim a reward you must progress through the levels in order, but the season points do carry over, so sometimes it is worth holding on to them.

Contracts

Using faction rep you can take out contracts with other factions to perform stated tasks. Rep can be earned from completing missions, completing season levels and sometimes from using consumables such as capsules or intel. Anyone in the faction can use rep to take out a contract and the available contracts lists the rep required and in brackets how much rep your faction has with the given faction. Rep is completely lost if hostile action is taken against a faction.

Events

Events begin at the start of each month and can last between one and three weeks. Events are entire community focused, such as working together to destroying a comet heading for a populated system. Events are very different from each other but often provide very good rewards and skill gains. If an event is active you can click the event name to review all of its details.

Raid

Raids are continual events you can attempt while in a full squad of five, to earn loot and other rewards. To partake in a raid at least one person in your squad should have a B-Chip (you can find more about B-Chips from the window).

They are difficult and different from one another, and you should review the brief carefully before taking part. Only one type of raid is available in a given area of the galaxy, travelling to other locations may reveal different raids.

All raids have a modifier which increases each time raid targets are destroyed, if any person leaves the raid area, the modifier is reset to zero. The modifier increases any raid rewards up to a maximum modifier of five times, or 5x, and the raid rewards will indicate how the modifier is increased. When the raid modifier is increased this is stated in your log.

Raid loot refers to cargo that is dropped by destroying any raid targets, and will often be exotic or legendary in rarity.

Jobs

As you travel around the galaxy you may encounter characters that will give you optional jobs to complete. You can track any open jobs from the jobs section including your rapport with the character and the next objective. Jobs are accepted when communicating with a character in a chat conversation after accepting an incoming transmission.

Missions List

Below is the list of all 101 missions currently possible to accept.

All Mine

Research on combat mines is required so that new variants can be created and defences improved.

Decreases Perfectionism factor

Animal Charmer (Human only)

To better understand and improve psionic charming technology, we require the listed animal to be charmed.

Increases Reasoning factor

Animal Testing

Specific wildlife is needed for experimentation. Deliver the listed wildlife in the mission manifest.

Decreases Apprehension factor

Bad Robot

A damaged and malfunctioning android has been reported to be on a killing spree and must be stopped. Travel to the enclosed body and hunt the android, ending its path of destruction.

Increases Confidence factor

Bait

The Outlander presence is causing difficulty in the local area. We require someone to serve as bait so we can spring a trap to destroy them. We will modify your transponder and create sensor ghosts which will make you a tempting target.

Increases Apprehension factor

Basic Flight Training

This mission takes you through navigation and basic flight skills, completing this mission realises all craft role skills allowing you to purchase ships in roles that interest you. Complete the steps as listed, if you get stuck, a tutorial about this mission can be found in the computer window. The beacon to recover is classed as a consumable, to recover the beacon you will need to travel to the location listed. You can do this by clicking the location in the relevant mission step. Once you have arrived visit the adrift cargo section in the cargo window and find the beacon (remember it might not be on page one if there are lots of items adrift). Using the contextual menu you can recover the beacon. Once you are in possession of the beacon travel to the location specified to deliver it. Again, from the mission briefing you can select the position or location to start travel. The final step involves starting simulated combat against a ship. The easiest way to do this is to open the helm window, visit the system section when in a system and use the contextual option against any ship in the system to start a combat simulation. You are only required to take part in one combat turn, after this you can play a retreat card or choose the option to end the simulation.

Increases Imagination factor

Special reward: Realises all craft role skills.

Batten Hatches

The defence structure would like to stock up on specific defence structure components, helping improve defence capability in the system. Deliver the list of components to complete the mission.

Decreases Sensitivity factor

Special reward: All defence structures in the system will be upgraded by one level.

Blade Runner (Human only)

The Transitional Government are aware of reckless and powerful androids that need to be culled. Locate and kill the enclosed target.

Decreases Warmth factor

Bounty

A bounty has been issued by an undisclosed authority. Kill the person marked for death to claim the reward.

Decreases Warmth factor

Butcher (Clone only)

Source and deliver an occupied biostasis pod to the asteroid bar, just don't ask what they want with it.

Decreases Warmth factor

Bygones

To help better understand the local history, specific bygones are requested to be sourced from the local area.

Decreases Flexibility factor

Carbine Cull

A cull is required of the enclosed wildlife type to prevent over population. Hunt and kill the number specified with a carbine type weapon to claim your reward.

Decreases Sensitivity factor

Care Package

The Outlanders require basic supplies and goods, as a humanitarian gesture we will provide them aid to ease their suffering.

Decreases Perfectionism factor

Chefs Kiss

A chef requires specific ingredients for experiments and preparation.

Decreases Tension factor

Clear Field

An asteroid field is causing issues for passing ships and communication. Decimate the field to improve this.

Decreases Tension factor

Collection Plate

It would be deeply appreciated if credits could be donated to help our Temple run and survive. The credits will be used to help with day-to-day running, upkeep, repairs and any enhancements needed to the Temple.

Increases Warmth factor

Special reward: Bonus increase to warmth.

Complete Wreck

A wreck has been detected of a known ship. To understand what lead to its destruction salvage the ships computer core.

Decreases Sensitivity factor

Core Samples

Samples are required from a nearby asteroid field for scientific purposes and to also keep a check on stability and local variations of astrogeology.

Decreases Tension factor

Courier

A Courier is needed to pickup and drop-off cargo as listed in the manifest.

Decreases Solitude factor

Crashed Ship

An SOS has been detected nearby from a crashed ship. The ship has been catastrophically damaged but some of the crew have survived. The survivors are under threat by the local wildlife and are requiring rescue.

Increases Confidence factor

Crusade End

Family Ath'en engineers have been reported in the enclosed system attempting to fortify the position. Destroy the engineer before a base can be established.

Increases Dominance factor

Curious Cats

Famil Na'laar engineers have been reported in the enclosed system attempting to fortify the position. Destroy the engineer before a base can be established.

Increases Dominance factor

Data Courier (Android only)

Data too sensitive to be sent over the relays needs to be delivered quickly. An android is needed willing to have the data uploaded to their own storage and deliver it to the destination.

Increases Perfectionism factor

Decadent Dish

Deliver the specified exotic meats for the chef so they can create a gourmet feast for their patrons.

Increases Liveliness factor

Decrypt Message

To help break cyphers of logs, a specific log entry needs to unscrambled to bolster training data.

Increases Reasoning factor

Distress Signal

An automated distress signal has been detected in the local area. Locate the signal by travelling to positions nearby to track down the signal. Your log will inform you of the strength of the signal.

Increases Warmth factor

Dog Catcher

Family Robar engineers have been reported in the enclosed system attempting to fortify the position. Destroy the engineer before a base can be established.

Increases Dominance factor

Dragon Slayer

A dragon has become a menace in the local, damaging structures, taking livestock and even people. Hunt and kill the dragon of the enclosed type at the body included using an Autocannon.

Decreases Warmth factor

Exotic Pet

A specific wildlife companion is required to fulfil the request of a very ostentatious individual.

Decreases Apprehension factor

Expired Meat

The Transitional Government are aware of dangerous clones that are causing havoc throughout the galaxy. Locate and kill the enclosed target.

Decreases Warmth factor

Family Matters

An ambassador and dignitaries require travel between the stated systems.

Increases Solitude factor

Fish Food

Family At'la engineers have been reported in the enclosed system attempting to fortify the position. Destroy the engineer before a base can be established.

Increases Dominance factor

Five Star Rating

The amenity structure would like to stock up on specific amenity structure components, helping improve amenity services in the system. Deliver the list of components to complete the mission.

Decreases Sensitivity factor

Special reward: All amenity structures in the system will be upgraded by one level.

Free Space

The storage structure would like to stock up on specific storage structure components, helping improve space capacity of the system. Deliver the list of components to complete the mission.

Decreases Sensitivity factor

Special reward: All storage structures in the system will be upgraded by one level.

Fugitive

A fugitive has escaped prison, a general alert is being broadcast to locate and capture this dangerous individual and return them back to incarnation.

Increases Obedience factor

Special reward: Additional karma granted.

Full Metal Alchemist

Source and deliver the specified exotic metals to aid with metallurgical research.

Increases Tension factor

Geiger Counter

To better refine ship technologies to withstand extreme nuclear saturation, it is required to gather data from live combat.

Increases Boldness factor

Hack n' Slash

New designs of melee weapons and improvements of existing designs are always required. Hunt the specified wildlife with any melee weapon and return with your observations and collected data.

Increases Solitude factor

House Trained

The enclosed Reserve is seeking to procure a specific companion. Hunt the wildlife, train it to be safe and deliver it within the time frame.

Decreases Obedience factor

Hunted Hunter

A wildlife hunter has been severely injured and is requesting urgent medical treatment and evacuation. The loss of blood has attracted swarms of predators that are attempting to enter the ship the hunter has taken refuge in, damaging the ship in the process.

Decreases Apprehension factor

Light Courier

A Courier is needed to pickup and drop-off light cargo as listed in the manifest.

Decreases Solitude factor

Load of Scrap

Scrap metal has been identified adrift at the enclosed coordinates. Return the scrap metal so it can be evaluated as to its source and worth.

Increases Perfectionism factor

Special reward: Chance of additional parts reward.

Logistical Balance

Transfer the specified commodities from the storage facility close to full to one that has free space to aid in storage logistics of the faction.

Decreases Solitude factor

Long Haul

A distant system is in need of a delivery of commodities.

Decreases Sensitivity factor

Lost Soul

An occupied biostasis pod has been reported adrift at the enclosed coordinates. Save the lost soul before they are recovered by more nefarious actors. This mission is highly time sensitive.

Decreases Stability factor

Lost Trinket

A trinket was lost during cargo transfer and is believed to be adrift in space.

Decreases Imagination factor

Mettle

The Descendants wish to hone their combat skills, testing their mettle against worthy combatants without the loss of life.

Increases Dominance factor

Mining Infrastructure

The mining structure would like to stock up on specific mining structure components, helping improve mining capability in the system. Deliver the list of components to complete the mission.

Decreases Sensitivity factor

Special reward: All mining structures in the system will be upgraded by one level.

Monitor

A Civilian ship is acting suspiciously. We require someone to monitor the ship by follow it and report your findings.

Increases Vigilance factor

Monster Hunt

Family Drakan engineers have been reported in the enclosed system attempting to fortify the position. Destroy the engineer before a base can be established.

Increases Dominance factor

Nebula Neutralise

The enclosed radiogenic nebula is causing issues for local ships for travel and communication. Neutralise the radiogenic particles in the nebula.

Decreases Tension factor

Neutrino Map

Scientists wish to study the effects of a neutrino beam on various spatial anomalies to aid experimental research and new technologies.

Increases Confidence factor

Special reward: A chance to discover nearby anomalies.

No Cap

Exotic capsules are required by the Asteroid Bar for trade and reclamation. They are willing to trade ten exotic capsules in exchange for one legendary capsule.

Decreases Reasoning factor

Owed Debt

The Dark Oriam choose to restitute a debt of souls. Kill the enclosed lesser and in exchange we will wipe any debt you have with the Dark Oriam.

Decreases Warmth factor

Special reward: Souls debt will be cleared.

Part Exchange

Ship parts are required by the shipwright to aid in ship research and construction.

Increases Perfectionism factor

Pecora Hunter

Weapon telemetry is required for sniper rifles to aid in new designs. Various small targets from the Pecora genus have been selected as targets. Hunt and kill the number specified for each with a sniper rifle type weapon.

Decreases Warmth factor

Physical History

To help better understand the history of our region of space, meteor fragments are requested to be sourced from the local area and delivered.

Decreases Reasoning factor

Pigeon Shooting

Family Samsan engineers have been reported in the enclosed system attempting to fortify the position. Destroy the engineer before a base can be established.

Increases Dominance factor

Pistol Whip

Weapon telemetry is required for designing new types of pistol and pistol ammunition. Hunt the specified number of unarmored wildlife with a pistol type weapon and send the data when collected.

Decreases Flexibility factor

Port Repair

To better perfect repairing ports, repair ports of all different ilks cataloging the process and results.

Decreases Sensitivity factor

Special reward: A random fitted equipment and weapon port will be repaired to new condition.

Postcard

To aid the local art community, various visual scans of bodies are required.

Increases Imagination factor

Power Level

The Junk Yard would like to source power structure components to improve stock levels.

Decreases Sensitivity factor

Special reward: Upgrades all power structures in the system.

Product Recall

Deliver the exotic port described.

Increases Reasoning factor

Special reward: Mechanical Fleet limit will increase (maximum of 8).

Public Transport

There are passengers in need of travel that cannot afford the cost and are putting out requests for good Samaritans that can provide transport.

Increases Warmth factor

Pure Material

Pure commodities are required to aid in construction and fabrication.

Decreases Sensitivity factor

Special reward: Rewards a random pure commodity.

Quick Favour

A quick favour is needed, take a personal item and deliver it to the enclosed structure.

Decreases Boldness factor

Rampage

The Outlander presence in the area is becoming overwhelming, causing massive disruption to operations and security. Destroy every Outlander you find within a 20 LY radius.

Decreases Apprehension factor

Rat Infestation

An infestation of rats is causing issues on local worlds, bringing disease everywhere they go. Hunt and kill the specified number of rats of the enclosed type to claim your reward.

Increases Dominance factor

Raw Material

Raw commodities are required to aid in construction and fabrication.

Decreases Sensitivity factor

Region Secure

Outlanders have been detected in the nearby area, locate and destroy every Outlander you find roaming in the region eliminating the threat and securing the area.

Decreases Apprehension factor

Safari

To better understand the local area to aid in colonial growth we seek charting of the specified planet types. The reward will be granted automatically when charting completes.

Increases Flexibility factor

Scan (Human only)

The Transitional Government would like to improve intel of key factions in the area. Travel to their systems and report back your findings.

Increases Vigilance factor

Secret Shopper

To better understand the local competition, sample the listed number of food and drinks from any system to aid in competitive research.

Decreases Obedience factor

Sentry

A Civilian Guild mining operation is requesting protection from likely attacks from Outlanders.

Decreases Dominance factor

Setting Foundations

Source and eject the listed commodities into the specified system to help construct a macrostructure.

Decreases Dominance factor

Shady Business

A trade needs to happen without prying eyes and minimal paper trail.

Decreases Vigilance factor

Shotgun Pull

The enclosed bird is causing issues in the local area by decimating populations of small mammals. Hunt and kill the specified number and type of bird with a shotgun type weapon to claim your reward.

Increases Liveliness factor

Side Source

Equipment parts are required by the armoury to aid in equipment research and fabrication.

Increases Perfectionism factor

Slave Driver

Descendant Family Robar are well known for their use of slaves. Send a message about their ways by stealing slaves from their ships and returning them so that we can rehabilitate them.

Increases Warmth factor

Snitch

Spot the requested number of ships with illegal fitted ports or illegal structures. The information gathered will help improve the Transitional Governments intelligence reports.

Increases Obedience factor

Speed Racer

To help design and optimise afterburner designs, we require telemetry from ships travelling at faster than usual speeds.

Increases Boldness factor

Speed Running

An urgent shipment of Sodium-24 is required for medical purposes. Please collect it from the specified system and deliver it to us.

Increases Tension factor

Squad Goals

To better refine communication methods in squad centric combat, we would like to source active and realistic comms during combat.

Decreases Confidence factor

Stable Reaction

To better design reactive countermeasures and reactive technology, we require accurate and true to life information to be gathered from live combat.

Increases Stability factor

Starry Eyed

Observations are required of local stars of different types for scientific study and research.

Decreases Liveliness factor

Stockpiling

We, the Descendants, are seeking to increase our weapon stockpiles.

Increases Confidence factor

Stone Wall

Precious stones are required to create various apparel items, jewellery, art pieces, decorative statues and furniture.

Increases Sensitivity factor

Strong Trade

The trading structure would like to stock up on specific trading structure components, helping strengthen trade facilities of the system. Deliver the list of components to complete the mission.

Decreases Sensitivity factor

Special reward: All trading structures in the system will be upgraded by one level.

Support Network

The support structure would like to stock up on specific support structure components, helping improve overall faction support of the system. Deliver the list of components to complete the mission.

Decreases Sensitivity factor

Special reward: All support structures in the system will be upgraded by one level.

System Seed

The Civilian Guild is in need of builders to seed a system in preparation for engineers that have be waylaid. Build the listed structures on the specified body on behalf of the Civilian Guild. Once all structures have been built, ownership will automatically transfer.

Decreases Sensitivity factor

Temple Run

A Temple has request medicine from another Temple that has an overstock.

Increases Warmth factor

Thief

An Outlander ship has managed to raid our storage facility and steal cargo. Please help us locate the Outlander and destroy them so that we can recover the cargo.

Decreases Warmth factor

Trafficker

Passengers are required to be delivered to the specific Black Market listed, they won't require a return ticket.

Decreases Warmth factor

Transport Hub

The transport structure would like to stock up on specific transport structure components, helping strengthen transport services of the system. Deliver the list of components to complete the mission.

Decreases Sensitivity factor

Special reward: All transport structures in the system will be upgraded by one level.

Turf n' Turf

Deliver the specified meats for the chef so they can create a banquet for their patrons.

Increases Liveliness factor

Undiscovered System

The Space Observatory has potentially found an undiscovered system, but requires a ship to investigate and confirm.

Increases Flexibility factor

Unspent Loads

Combat has been taking place at the enclosed coordinates. Unspent ammunitions, mines and mine parts have been detected. Recover the cargo listed to complete the mission.

Increases Perfectionism factor

Special reward: Cargo recovered can be kept.

Vagrants

Outlanders have been spotted in the local area. Destroy them to ensure safety of the region.

Increases Dominance factor

Vengeance

A member of our faction was recently killed in combat, we seek vengeance for their death. Locate and destroy the culprit.

Decreases Warmth factor

Weaponsmith

Weapon parts are required by the armoury to aid in weapon research and fabrication.

Increases Perfectionism factor

Winning Odds

We need to ascertain how our competitors have setup the winning odds on their slot machines. Play slots at our competitors systems and report back your success rate.

Increases Liveliness factor

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