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Demarchists

Admiral PsyProf (#4960-E21B)

Race: Clone

Gender: Male

Faction: Demarchists

Overall Level: 2396.92

Warmongers

Warmongers (War)

  • Access to gen 2 attack ships
  • Recognised warriors attire that passively generates rep for Family Samsan
  • Tactical crew level faster
  • Access to weapons ammo for ports
  • Can access Warmonger capsules (can contain ammo)
  • Applicable defence cards increase outgoing damage by an additional 10%.
  • When you enter combat some of your weapons will fire immediately
Venom

Venom (Extremely Common)

The Venom attire comprises of a layered and ornate metallic vest with metal weaved under garments. The vest connects to arms braces and calf protectors via conduits.

Various parts of the attire glow an unnatural green highlighting places where biogenic fluid is stored which the operator can utilised to set traps, use as a weapon or subdue combatants.

Biography

PsyProf is a clone male created in a distant future, far away from Earth and other known galaxies. Born with the desire to explore and understand the universe, he dedicated himself to the study of the unknown. Through a combination of rigorous study and some luck, he became a master of astrology and the science of interdimensional travel.

Though his origins are unknown, PsyProf is a master of science and technology, always looking to solve the mysteries of the universe. He has a curious and inquisitive mind, as well as a willingness to take risks in his pursuit of understanding, sometimes at great personal cost. In his travels, he has stumbled upon secrets about the physics of the universe, unlocking the power of interdimensional travel and secrets about the true nature of the universe's origins.

PsyProf is a social creature and has many acquaintances, but few true friends. Most people find his intelligence intimidating, but there are those who admire his knowledge and understand his passion for exploring the boundaries of science and its relationship to the unknown.

Though bristling with intelligence and knowledge, PsyProf's greatest passion is understanding. He is constantly striving to understand more about the universe and how it works so that he can gain further insight and knowledge. He is an inventor and a leader, always looking to inspire others to open their minds and see the possibilities of the unknown. He is committed to his cause and will never give up until he has unlocked the secrets of the universe.

But deep down is his darkest desire. The desire to destroy, the need for destruction of all that cross his path the wrong way.

History

The story of PsyProf began on a distant planet called New Earth, a world that was largely unexplored and had remained untouched by outside forces. Originally named Malcolm, he was created as a clone to serve the Demarchists, a powerful and influential faction in the intergalactic community. The Demarchists had a long-standing tradition of utilizing clones in the military and other branches of the service industry. Created from the genetic material of a brave and noble soldier, Malcolm was raised in the colony owned by the Demarchists, and given an education in science and philosophy.

At a very young age, Malcolm began to display prodigious intelligence, creativity and wit, and it was clear he was destined for greatness. Using the genetic advantage bestowed upon him, he quickly climbed the ranks within the Demarchists' ranks and was soon given the prestigious title of 'PsyProf' in recognition of his psychological skill and uncanny insight.

Throughout his tenure, PsyProf supported and defended the Demarchists cause, whether it was politically, economically, or militarily. Although he did not dare to challenge the faction's authority or beliefs, he used his keen intellect to further the cause and was rewarded time and time again. His loyalty, insight, and tenacious spirit were a great asset to the Demarchists and as he said himself, he felt truly honoured to have been a part of such a powerful and influential group.

Throughout his life, PsyProf stayed true to the faction and never strayed too far from the planet of his origin, New Earth. The Demarchists appreciated his dedication and gave the clone free reign within their ranks, allowing him to reach greater heights and use his talents in all areas of operations. To this day, he remains a stalwart ally and stalwart benefactor for the whole of the Demarchists, an example of how with dedication and loyalty, one can achieve so much beauty and strength.

Companions

Player has no companions.

Special Equipment

Player has no special equipment.

Skills

  • Aerodynamics
  • Aerogens Yield
  • Alchemist
  • Ancients Worshipper
  • Antiquarian
  • Arc Reducer
  • Archaeologist
  • Artillery Master
  • Artist
  • Assault Rifle Proficiency
  • Attack Craft
  • Autocannon Proficiency
  • Bio Reducer
  • Bombardier
  • Broadsides Master
  • Butcher
  • Cannon Master
  • Carbine Proficiency
  • Colonisation
  • Combat Miner
  • Construction Craft
  • Credible
  • Cryptographer
  • Damage Control
  • Dark Oriam Disciple
  • Dealer
  • Defence Craft
  • Detectorist
  • Dolly
  • Ecologist
  • Energy Melee Proficiency
  • Exotic Crafter
  • Extraordinary Rendition
  • Field Medic
  • Firewall
  • Five-finger Discount
  • Gastronomy
  • Gatherer
  • Gauss Rifle Proficiency
  • Grenade Proficiency
  • Hacking
  • Hero Shot
  • Highways
  • Hunter
  • Impact Mining
  • Interior Designer
  • Jetsam
  • Jingoist Proficiency
  • Logistics Craft
  • Macro Engineer
  • Melee Proficiency
  • Metallurgist
  • Mine Specialist
  • Mining Craft
  • Missile Master
  • No Man Left Behind
  • Nonmetal Yield
  • Nuclear Reducer
  • One of Us
  • Operations Craft
  • Pistol Proficiency
  • Portjack
  • Precious Yield
  • Quantum Recall
  • Rad Yield
  • Reality Composer
  • Rebirth
  • Recon Craft
  • Refurbisher
  • Resequenced
  • Reverse Engineer
  • Scavenger
  • Shield Specialist
  • Shotgun Proficiency
  • Sifting
  • Sniper Rifle Proficiency
  • Speedster
  • Strategist
  • Support Craft
  • Tactician
  • Terraforming
  • Thrill Seeker
  • Torpedo Master
  • Totem
  • Tracker
  • Transport Craft
  • Travelling Merchant
  • Turret Master
  • Weaponcrafter
  • Whites of Their Eyes
  • Yellow Belly
  • Zombify

Ships Owned

  • Apex
  • Ark
  • Axe
  • Barge
  • Baron
  • Battleship
  • Colony
  • Destroyer
  • Destroyer G2
  • Drudge Mk I
  • Drudge Mk IV
  • Enhanced Battleship
  • Enhanced Bomber
  • Enhanced Colony
  • Enhanced Engineer
  • Enhanced Gunboat
  • Enhanced Predator
  • Escort
  • Fighter
  • Fighter G2
  • Fortune-hunter Mk I
  • Gunboat
  • Heavy Corvette
  • Heavy Fighter
  • Hunter
  • Leister
  • Mammoth
  • Minelayer
  • Minotaur
  • Pathfinder
  • Pharaoh
  • Ranger
  • Scavenger
  • Serf
  • Shuttle
  • Super Tanker
  • Tanker
  • Tempest
  • Terraformer
  • Viper
  • Warship
  • Zephyr

Facts

  • First player to forge 5 suits.
  • First player to lose skill after consuming an Ancient Consciousness.
  • First player to realise the Alchemist skill.
  • First player to realise the Archaeologist skill.
  • First player to realise the Artillery Master skill.
  • First player to realise the Assault Rifle Proficiency skill.
  • First player to realise the Autocannon Proficiency skill.
  • First player to realise the Bombardier skill.
  • First player to realise the Broadsides Master skill.
  • First player to realise the Cannon Master skill.
  • First player to realise the Carbine Proficiency skill.
  • First player to realise the Construction Craft skill.
  • First player to realise the Credible skill.
  • First player to realise the Cryptographer skill.
  • First player to realise the Damage Control skill.
  • First player to realise the Energy Melee Proficiency skill.
  • First player to realise the Gatherer skill.
  • First player to realise the Gauss Rifle Proficiency skill.
  • First player to realise the Highways skill.
  • First player to realise the Jetsam skill.
  • First player to realise the Jingoist Proficiency skill.
  • First player to realise the Melee Proficiency skill.
  • First player to realise the Missile Master skill.
  • First player to realise the One of Us skill.
  • First player to realise the Operations Craft skill.
  • First player to realise the Pistol Proficiency skill.
  • First player to realise the Precious Yield skill.
  • First player to realise the Rebirth skill.
  • First player to realise the Reverse Engineer skill.
  • First player to realise the Shotgun Proficiency skill.
  • First player to realise the Sifting skill.
  • First player to realise the Sniper Rifle Proficiency skill.
  • First player to realise the Speedster skill.
  • First player to realise the Thrill Seeker skill.
  • First player to realise the Torpedo Master skill.
  • First player to realise the Totem skill.
  • First player to realise the Travelling Merchant skill.
  • First player to realise the Turret Master skill.
  • First player to realise the Whites of Their Eyes skill.
  • First player to realise the Yellow Belly skill.
  • First player to stabilise a wormhole.
  • First player to surpass player level 1,000.