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Hulk Mk I

As a specialist attack craft, the Hulk has exceptional shielding for a ship of its size, able to go toe to toe with ships a hundred times bigger. It features the ability to detect cloaked ships and can land making it versatile and hardy.

Availability: Carbon, N30N EMPIRE

Tier: 3

Shield: 1,000 ZWs (800)

Hull: 500 GPa (5,000)

Power: 5.5 ZWs (12.6)

Speed: 0.20 LY/m (0.10)

FTL Range: 5 LYs (20)

FTL Charge Time: 5 minutes (5)

Maximum Fuel: 80.0 LYs (150.0)

Hold: 50 Mgs (200)

Customisable Rooms: 0 (1)

Bays: 0 (0)

Can Land: Yes (Yes)

Ship Docking: No (No)

Length: 120 m

Width: 140 m

Decks: 1

Cost: 22,418 credits (1,325,285)

Skill Requirement: Attack Craft 48 (Defence Craft 40).

Crew Requirement: 0 (2)

Guild Requirement: None (None).

Passive Perk: Cloak Reveal
Provides the passive ability to see all cloaked ships.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Hulk Mk I

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