As a specialist attack craft, the Hulk has exceptional shielding for a ship of its size, able to go toe to toe with ships a hundred times bigger. It features the ability to detect cloaked ships and can land making it versatile and hardy.
Availability: Carbon, N30N EMPIRE
Tier: 3
Shield: 1,000 ZWs (0)
Hull: 500 GPa (3,000)
Power: 5.5 ZWs (1.2)
Speed: 0.20 LY/m (0.20)
FTL Range: 5 LYs (4)
FTL Charge Time: 5 minutes (1)
Maximum Fuel: 80.0 LYs (50.0)
Hold: 50 Mgs (5)
Customisable Rooms: 0 (0)
Bays: 0 (0)
Can Land: Yes (Yes)
Ship Docking: No (No)
Length: 120 m
Width: 140 m
Decks: 1
Cost: 22,418 credits (2,051,491)
Skill Requirement: Attack Craft 48 (Jingoist Proficiency 60).
Crew Requirement: 0 (0)
Guild Requirement: None (None).
Passive Perk: Cloak Reveal
Provides the passive ability to see all cloaked ships.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Hulk Mk I
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