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Consonance Mk II

The Consonance is a very specialised craft featuring in-built technology to stabilise unstable wormholes. Creating stable wormholes is one of the most powerful things a faction can accomplish, since it provides instant travel across huge distances, and the Consonance line of ships are the only ships that can complete this task. The ship features a fast 0.30 LY/m sublight speed and the ability to land and fit basic equipment, allowing it to serve as a wormhole hunter in the frontier.

Availability: Carbon, N30N EMPIRE

Tier: 1

Shield: 300 ZWs (400)

Hull: 200 GPa (600)

Power: 3.2 ZWs (16.5)

Speed: 0.30 LY/m (0.20)

FTL Range: 10 LYs (8)

FTL Charge Time: 2 minutes (5)

Maximum Fuel: 230.0 LYs (150.0)

Hold: 100 Mgs (50)

Customisable Rooms: 0 (0)

Bays: 0 (0)

Can Land: Yes (Yes)

Ship Docking: Yes (Yes)

Length: 166 m

Width: 149 m

Decks: 3

Cost: 99,755 credits (139,685)

Skill Requirement: Support Craft 3 (Attack Craft 25).

Crew Requirement: 0 (1)

Guild Requirement: None (None).

Passive Perk: Integral Stabilisation
Allows the ship to stabilise wormholes to connect to a faction system.

Support Role

Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Consonance Mk II

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